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Project Zomboid Hardcore+ Introduction Hello! First of all i want to ask sorry for my English. This text possibly contains many mistakes. If you found some - please, write me in PM. Project Zomboid Hardcore+ it's a global mod about hardcore. The main goal of this modification - provide as many abilities as possible and make them easy to configure. I release it much earlier as i planned to, because i wanna get feedback - is that actually interesting for someone? And.. sorry.. No dragons yet How it works? This mod have both Java and Lua parts. Original PZ code don't damaged and constains only one line of my code. So, why i need Java? Right now - for nothing. But in future i have some crazy ideas that cannot be realized without Java. Features (aka "Modules") Not much yet: as i say before it's only "testing" release i just want to know - is that interesting for players? So, now mod constains only 1 feature: --> Combat 1. "Weapons Fall Out" When you fight with Blunt weapon it can fall out from the your hands. If you have high Panic or Pain levels chanсes to lose your weapon increase. Passive chance and maximum chance can be edited in configuration. Settings Any "module" or "feature" can be fully custumize thought PZHP configuration file which located in C:/Users/%Your_User_Name%/Zomboid/mods/hardcoreplus/cfg/settings.ini Default config file can be found here: https://www.dropbox.com/s/ew7ri5g7043dbcf/settings.ini Instalation Copy anything from "to ProjectZomboid" to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ (or where your steam is live?) Copy anything from "to Mods" folder to C:/Users/%Your_User_Name%/Zomboid/mods/ How to delete mod You can just disable mod through "Mods" menu, but if you want fully disable Java part: Variant #1: delete hardcoreplus.locker located in C:/Users/%Your_User_Name%/Zomboid/mods/ Variant #2: download original PZ Java classes ->https://www.dropbox.com/s/wvzvzcfg5xwt1kz/originalPZ.zip and copy to C :\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ Download https://www.dropbox.com/s/h12zaqbr66cx8ra/hardcore%2B.zip Screenshots:
Did you ever run into a horde after shopping at the groceries? Are you into B&E but unable to choose between the flatscreen and the piano? Have you ever wondered how to easily access your inventory and get rid of that piano while frantically using your mouse to smash said horde? If you can answer all three questions with 'yes' then this little script might just be the solution for you. Description: This mod adds a hotkey ( 'x' by default) to swiftly dump an equipped bag in order to reduce encumberance. It will only acknowledge bags and only those equipped in your hands or on your back. The order is Primary Hand -> Secondary Hand -> Back; one push for each item. Installation: 1. Copy zip to the PZ root-directory, right click on the file and select 'Extract Here'. 2. Hit 'Yes' if asked to overwrite folders. 3. Delete zip. Future Plans: Probably a weight-flavoured system. Or even better menu-based which allows for dragging the order. Known Issues: Not working with .10 Desura build TurnTail.zip
So I'm wrapping up SICmod, which I tried very specifically to keep to stuff which I thought blended in to the vanilla game itself. SICmod might make things a little easier in some ways, but nothing was over the top. Xmod - Xmod should be over the top. Balance schmalance. If the weapon doesn't instakill - something is wrong (OK, near instakill. Instakill is .... difficult post 9.15). Did you read somewhere that a nail gun is a poor zombie weapon? Don't care. Course, SICmod was a little easier because it played by the rules. Most of the things in SICmod are based on something that already exists in the game somehow. So I'm not really sure what can and can't be done here - but here's a proposed list: Update: Changing some of the design based on general limitations and also approaching it from a more Profession-centric way. XProfessions: These will be professions selectable at the character create screen. Former SMart Employee -Sawed off Shotgun -Plenty of Shells -Copy of Necronomicon Bonsai Chef - Carbon Steel Knife - Good with Knives Trait - Full cooking XP - Starts with plenty of canned food Wandering Samurai - Katana - Good with Everything Trait - Tiger Blood - Various Physical traits Evil Genius - 10x MURDR Grenades - 5x Romero’s Tonic - 5x No Damage Tonic - SUPR Pistol Escaped Psychic - Exploding Brain Wave Attack - Various negative psych traits - All good awareness traits Shaolin Master - Kung Fu - Tiger Blood Trait - Various positive physical traits Hitman 42 - Silverballer - Good with Everything Trait - Way of the Gun Kata Trait - Full Aiming XP The Handyman - Starts with every tools and lot of nails - Full Carpentry XP The Farmer - Starts at a farm, with loads of gardening stuff - Full Farming XP XWeapons: Very Rare (configurable) items Necronomicon Reading from the Necronomicon may destroy/injure nearby zoms. Reading too much of it may be dangerous to your health... Nail Gun Uses nails in your inventory for ammo. Moderately deadly, faily silent. Katana / Carbon Steel Knife Decent range, extremely durable. MURDR Nade Designed specifically to harm zombies SUPR Gun Solar powered Undeath Ray pistol. Dodgy when rainy. Romero's Tonic Cures everything. Even dries you off. No Damage Potion For a short period, everything is healed instantly. XTraits: Free with an XProfession, otherwise quite expensive Tiger Blood Zombies don't scare you. They might be scared of you. Kung Fu With your hands, who needs a chainsaw? Good with Knives You can attack continuously with a blade while aiming Gun Kata You can attack continuously with a pistol while aiming Good With Everything Any melee weapon in your hand is deadlier Psychic Your mind is a weapon Really Handy Full Carpentry XP Gourmet Chef Full Cooking XP Master Green Thumb Full Farming XP Most of this I've got working in some capacity, but needs a lot of testing. Won't release a build until after 9.17 comes out with the new modding framework. Due to some questions about how Xmod might be doing x or y (especially when it comes to efficiently killing zombies) - I'll go ahead and post a 9.16 friendly version. Please note: This code is untestedIt's also kind of ugly and a bit shy. It may well bite.It may very well crash your game or corrupt your save. You've been warned.I'm only about half way through trying to "balance" the Professions. By "balance" I mean somewhere leaning towards "wildly overpowered" while being knee deep in "still fun". But don't complain if you pick a profession that starts of with a zombie cure, or by reading the Necronomicon too many times you find yourself suddenly infected (cough cough).That said, please wait until after I can test this against at least 9.17 before commenting on things like "the Psychic is way overpowered". Some of the tricks in this version which might be of note to other modders: The KillAllZombies function in XWeapons will instakill all zombies in a radius. The Necronomicon, MURDR Nade and Pyschic attack all use it.If you look at the "KungFu" and "Psychic" related stuff, you'll see how you can override the default hand attackThe Silverballer weapon is my best effort so far to play nice with the ReloadManager.XProfessions shows how to add your professions and control them without having to rewrite any existing Lua files.Necromonicon and Romero's Tonic has some bits on curing/causing infection. Necronomicon is untested, I think I added it around midnight last night.The "attack while aiming" code might be curious to weapon mods, but again - very untested. This is one bit that will probably need a lot of tweaking. There is a strong chance that much of this might change post 9.17. Fellow modders please feel free to grab, copy, paste, modify, outright steal or otherwise take advantage of the code. Since none of this rewrites existing Lua, as long as you're putting it back into your own object/namespace there shouldn't be any conflicts. All due credit, yada yada - more important if you're trying to do something fun with the game. All I really ask is if you see that I'm doing something horribly wrong, or otherwise have a suggestion to improve X or Y let me know. Feel free to shoot questions here or via PM. Download link here: http://xmod.herokuapp.com/Xmod.zip
RobertJohnson posted a topic in PZ UpdatesREMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible. If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. Windows: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_Windows_220.127.116.11.zip Mac: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_MacOSX_18.104.22.168.zip Potential issues with linux! Please read here: http://theindiestone.com/forums/index.php/topic/1044-damn-you-ubuntujava/ Linux AMD64 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64-22.214.171.124.deb Linux i386 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386-126.96.36.199.deb Linux AMD64 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd188.8.131.52.16.tar.gz Linux i386 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i3184.108.40.206.16.tar.gz Change list : [New Stuff] Added a little icon over the inventory icon if the concerned item is equipped.Survival guide ! Explanation from Will : It start automatically on a new game, but you can press F1 (default key) to toggle it. Torch can flicker, especially when they're almost run out of batteries.Crawlers won't turn while attacking + Balanced them a bit.New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.DDouble click in any food in your inventory to eat it (more quick double click action coming ).Double click in any item of the loot inventory to grab it.You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").[bug Fix] Fixed the zombie kill count.Torch now works properly.Rain now water your plants.Rain collector barrels doesn't share the same amount of water (you can now build multiple rain collector barrels).Fixed crawler attacking through wall.Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).No more "exploding" zombie when entering a new house.Changed the inventory male zombie icon for the correct one.You can't do action while sleeping.[bALANCE] Balanced the zombie density a bit.Lowered the time needed to water your plant. [MODDING] Lua debugger. We're post instructions on modding forum on release. Hold L-SHIFT when loading PZ to go into debug mode.Default key for debuger is F11, it's bindable in the option. Mac Users need to follow these steps to use the debugger: Open your PZ.app and look for a file called "Info.plist" then search for this line: <string>-noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms64m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20</string>add "-Ddebug" to it (of course before the last </string> tag).