Jump to content

Search the Community

Showing results for tags '2.9.9.16'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 3 results

  1. Project Zomboid Hardcore+ Introduction Hello! First of all i want to ask sorry for my English. This text possibly contains many mistakes. If you found some - please, write me in PM. Project Zomboid Hardcore+ it's a global mod about hardcore. The main goal of this modification - provide as many abilities as possible and make them easy to configure. I release it much earlier as i planned to, because i wanna get feedback - is that actually interesting for someone? And.. sorry.. No dragons yet How it works? This mod have both Java and Lua parts. Original PZ code don't damaged and constains only one line of my code. So, why i need Java? Right now - for nothing. But in future i have some crazy ideas that cannot be realized without Java. Features (aka "Modules") Not much yet: as i say before it's only "testing" release i just want to know - is that interesting for players? So, now mod constains only 1 feature: --> Combat 1. "Weapons Fall Out" When you fight with Blunt weapon it can fall out from the your hands. If you have high Panic or Pain levels chanсes to lose your weapon increase. Passive chance and maximum chance can be edited in configuration. Settings Any "module" or "feature" can be fully custumize thought PZHP configuration file which located in C:/Users/%Your_User_Name%/Zomboid/mods/hardcoreplus/cfg/settings.ini Default config file can be found here: https://www.dropbox.com/s/ew7ri5g7043dbcf/settings.ini Instalation Copy anything from "to ProjectZomboid" to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ (or where your steam is live?) Copy anything from "to Mods" folder to C:/Users/%Your_User_Name%/Zomboid/mods/ How to delete mod You can just disable mod through "Mods" menu, but if you want fully disable Java part: Variant #1: delete hardcoreplus.locker located in C:/Users/%Your_User_Name%/Zomboid/mods/ Variant #2: download original PZ Java classes ->https://www.dropbox.com/s/wvzvzcfg5xwt1kz/originalPZ.zip and copy to C :\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ Download https://www.dropbox.com/s/h12zaqbr66cx8ra/hardcore%2B.zip Screenshots:
  2. Did you ever run into a horde after shopping at the groceries? Are you into B&E but unable to choose between the flatscreen and the piano? Have you ever wondered how to easily access your inventory and get rid of that piano while frantically using your mouse to smash said horde? If you can answer all three questions with 'yes' then this little script might just be the solution for you. Description: This mod adds a hotkey ( 'x' by default) to swiftly dump an equipped bag in order to reduce encumberance. It will only acknowledge bags and only those equipped in your hands or on your back. The order is Primary Hand -> Secondary Hand -> Back; one push for each item. Installation: 1. Copy zip to the PZ root-directory, right click on the file and select 'Extract Here'. 2. Hit 'Yes' if asked to overwrite folders. 3. Delete zip. Future Plans: Probably a weight-flavoured system. Or even better menu-based which allows for dragging the order. Known Issues: Not working with .10 Desura build TurnTail.zip
  3. REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible. If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. Windows: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_Windows_2.9.9.16.zip Mac: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_MacOSX_2.9.9.16.zip Potential issues with linux! Please read here: http://theindiestone.com/forums/index.php/topic/1044-damn-you-ubuntujava/ Linux AMD64 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64-2.9.9.16.deb Linux i386 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386-2.9.9.16.deb Linux AMD64 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64.2.9.9.16.tar.gz Linux i386 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386.2.9.9.16.tar.gz Change list : [New Stuff] Added a little icon over the inventory icon if the concerned item is equipped.Survival guide ! Explanation from Will : It start automatically on a new game, but you can press F1 (default key) to toggle it. Torch can flicker, especially when they're almost run out of batteries.Crawlers won't turn while attacking + Balanced them a bit.New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.DDouble click in any food in your inventory to eat it (more quick double click action coming ).Double click in any item of the loot inventory to grab it.You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").[bug Fix] Fixed the zombie kill count.Torch now works properly.Rain now water your plants.Rain collector barrels doesn't share the same amount of water (you can now build multiple rain collector barrels).Fixed crawler attacking through wall.Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).No more "exploding" zombie when entering a new house.Changed the inventory male zombie icon for the correct one.You can't do action while sleeping.[bALANCE] Balanced the zombie density a bit.Lowered the time needed to water your plant. [MODDING] Lua debugger. We're post instructions on modding forum on release. Hold L-SHIFT when loading PZ to go into debug mode.Default key for debuger is F11, it's bindable in the option. Mac Users need to follow these steps to use the debugger: Open your PZ.app and look for a file called "Info.plist" then search for this line: <string>-noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms64m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20</string>add "-Ddebug" to it (of course before the last </string> tag).
×
×
  • Create New...