nwr Posted June 12, 2014 Share Posted June 12, 2014 Error with packet of type: 44 for Koalajava.util.EmptyStackException at java.util.Stack.peek(Stack.java:102) at java.util.Stack.pop(Stack.java:84) at zombie.inventory.types.InventoryContainer.save(InventoryContainer.java:64) at zombie.inventory.ItemContainer.save(ItemContainer.java:1181) at zombie.inventory.types.InventoryContainer.save(InventoryContainer.java:69) at zombie.network.GameServer.requestItemsForContainer(GameServer.java:2601) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1054) at zombie.network.GameServer.main(GameServer.java:318)ID_NEW_INCOMING_CONNECTIONid=20 guid=9007203634910855ID_DISCONNECTION_NOTIFICATIONID_NEW_INCOMING_CONNECTIONid=2 guid=1085367744246473806Every time this exception appears server hangs up and nobody can connect.Debian 7 x64, ~20 players. Link to comment Share on other sites More sharing options...
nwr Posted June 12, 2014 Author Share Posted June 12, 2014 and another one: -----------------------------------------STACK TRACE-----------------------------------------Callframe at: sendItemsInContainerfunction: doOverlaySprite -- file: ItemPicker.lua line # 224java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor84.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:181) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:981) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1721) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1666) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:933) at zombie.network.ServerMap$ServerCell.Load(ServerMap.java:190) at zombie.network.ServerMap.preupdate(ServerMap.java:618) at zombie.network.GameServer.main(GameServer.java:311)Caused by: java.util.EmptyStackException at java.util.Stack.peek(Stack.java:102) at java.util.Stack.pop(Stack.java:84) at zombie.inventory.types.InventoryContainer.save(InventoryContainer.java:64) at zombie.network.GameServer.sendItemsInContainer(GameServer.java:2636) at zombie.Lua.LuaManager$GlobalObject.sendItemsInContainer(LuaManager.java:1338) ... 19 moreID_NEW_INCOMING_CONNECTIONid=10 guid=175640397934518498ID_DISCONNECTION_NOTIFICATIONID_DISCONNECTION_NOTIFICATION Link to comment Share on other sites More sharing options...
EnigmaGrey Posted June 12, 2014 Share Posted June 12, 2014 Did you install any mods or alter any of the item/lua code? Link to comment Share on other sites More sharing options...
nwr Posted June 12, 2014 Author Share Posted June 12, 2014 no mods. there only customized servertest_SandboxVars.lua Link to comment Share on other sites More sharing options...
EasyPickins Posted June 12, 2014 Share Posted June 12, 2014 This should be fixed in the next update. The game was running out of unique ID numbers for containers, in your case probably due to too many dead bodies lying around. Link to comment Share on other sites More sharing options...
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