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nwr

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  1. What about a server option to turn on/off default(not player made) entities/objects burning?
  2. Hello. It will be nice to know who initiates fire in server console. Something like: We have some pyromancers on the servers that burns cities(West Point mostly). UPD: Or maybe we need ability to control burning of buildings.
  3. nwr

    Server log

    Hello! Will be nice to see in server log: 1. Timestamp on each event 2. Actual result of "User trying to connect", because after "testing TCP download port" player may shut the game and it will not be reported. 3. Chat
  4. Обновлен до 28-й сборки. Updated to build 28.
  5. nwr

    Multi-core optimization

    It's still an issue. I track that it's related to the zombie amount, not just number of players.
  6. nwr

    Error EmptyStackException

    no mods. there only customized servertest_SandboxVars.lua
  7. Every time this exception appears server hangs up and nobody can connect. Debian 7 x64, ~20 players.
  8. I'm not familiar with PZ server internals, but I think about something like in Source(HL2,L4D2,CS Source) dedicated servers: you can add stats/gameplay mods without clients need to download and install them too.
  9. Hello. Will be nice to see automatic zombies/loot respawn option for multiplayer server with some period(once a day/week/month) and amount. I think now with the new public server browser this option is needed bigger than ever.
  10. nwr

    Multi-core optimization

    there was 15-18 players. CPU - Intel Xeon E5-1650(6x3.2 GHz). But this is a virtual server, maybe cores was shared between some VMs. So anyway, I think it will be good to do some multi-thread optimization. With the new public server browser there are many players that want to play online.. a lot of players UPD: now again almost 100% CPU, 25-30 players on server.
  11. Is PZ dedicated server optimized for multi-core CPU? I've noticed that using more than 2 cores didn't boost performance and other cores are not used
  12. nwr

    NO SUCH LOT world_30_24

    not repeated on the new server.
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