Fenrix Posted May 24, 2014 Share Posted May 24, 2014 UPDATED To 1.16! Added Brute Force Tinned foodAdded Sharpening to Hunting Knives Crafty Survivor Items!Working with Build 26 (craftable, usable, tested with other people, can be used in stock servers as it is client side, two players with crafty can share and use eachothers items in multiplayer, people without cannot see crafty items on the ground ) Designed as a craft and smith type expansion for the stock game, crafty survivor. introduces new items through crafting recipe's rather than spawning them in around the world. all crafty survivor items are hand made by you and your fellow survivors!Crafty Survivor takes the view that an un-trained survivor would just have to make do with found objects, instead of creating elabourate forge setups and machines relying on non-renewable resources. as such crafty items try to take this into account by only using stock items and parts of stock items for crafting. Features:Bush Anvil - a hand made anvil allowing a survivor to do things like, make nails, break up tools, craft things.Sharpening - a module that adds sharpening stones allowing players to sharpen bladed weapons for more damageCloth Torch - a classical adventuring torch for players seeking a more renewable light source.Brute force tinned cans - now anyone desperate enough with a knife can open a tin of food with enough time and effort. Installation: Copy zip content to project zomboid mod folderUpgrading: Delete old craftysurvivor folder then copy zip content to the mod folder (less chance of conflicts' if I change an item name) Item List:Tools-Bush Anvil - A home made anvil for crafting using brute force.Rough Pliers - Home made pliers for working with metal and wire.Cloth Torch - for use in dark places useful when you run out of batteries.Rough Stone - for primary sharpening of bladed weapons.Smooth Stone - for final finish on bladed weapons - makes them razor sharpResources-Screw Plate - half of a hinge, a plate of metal with screw holes for crafting.Sledge Hammer Head - the head off a sledge hammer, big lump of steel for crafting.Recipes-Take apart hingeTake apart Sledge hammerMake Sledge HammerMake bush anvilMake Rough PliersMake Cloth TorchMake Barbed WireMake NailsConvert Screws to Nails Find Smooth Stone in Gravel BagFind Rough Stone in Gravel BagSharpen AxeHone AxeSharpen Hunting KnifeHone Hunting KnifeBrute Force Tinned Food Recipe List:Cloth Torch - Sheet/Dishtowel + Sturdy Stick - Matches/Lighter to lightSledge Hammer Head - Sledge Hammer + Screwdriver + HammerSledge Hammer - Sledge Hammer Head + Wooden Stick + hammerScrews into Nails - Bush Anvil + Hammer + 6 ScrewsBush Anvil - Sledge Hammer Head + 5 Nails + Hammer + Screwdriver + logRough Pliers - Scissors + Screws + Hammer + Screwdriver + Bush AnvilTake Apart Hinge - Hinge + Hammer + Screwdriver + Bush AnvilBarbed Wire - Wire X2 + Nails + Rough Pliers + Hammer + Bush AnvilNails - Wire + Rough Pliers + Hammer + Bush AnvilRough Stone - Gravel bagSmooth Stone - Gravel BagSharp Axe - Rough Stone + AxeHoned Axe - Smooth Stone + Sharp AxeSharp Hunting Knife '' + Hunting KnifeHoned Hunting Knife '' + Sharp Hunting KnifeBrute Force Tinned food - Tin + Screwdriver/kitchen Knife/Hunting Knife/Scissors + lots of damn time Changelog:V1.16 - added brute force to tinned food if you have a knife/pointy tool added sharpening to Hunting KnivesV1.15 - added Sharpening weapons (AXE)V1.11 - added a few recipes to Bush anvil.V1.1 - added Bush AnvilV1.01 - Tweaked Torch Burn time down alotV1.0 - Cloth Torch added Mirrorhttps://dl.dropboxusercontent.com/u/17076512/craftysurvivor1.16.zip ** these items must all be crafted into existence, they are not naturally occurring.craftysurvivor1.16.zip RobertJohnson and Kidlonewolf 2 Link to comment Share on other sites More sharing options...
Sergeantbm Posted May 24, 2014 Share Posted May 24, 2014 Like the idea, but I'll wait till more items are implemented. (Please do a spear out of a stick, duct tape and a kitchen knife!) Link to comment Share on other sites More sharing options...
Fenrix Posted May 24, 2014 Author Share Posted May 24, 2014 Possibly later, at the moment I am working on the bush anvil to basically allow a player to disassemble a few of the stock items into useful parts and to create tools to help craft new parts and devices. for example, just made it so using the anvil you can dis-assemble a door hinge. this gives you two plates of metal with screw holes Im trying for the kind of crafting someone with no specialized equipment might have to do. once ive broken down some more stock items into components, I may do a few weapons at that point. also trying to think of a way of drilling holes metal without some kind of drill. possibly a metal punch made from a sharpened screwdriver? hmm... I wish there was a stock item for a rock, then i would have more to work with. Link to comment Share on other sites More sharing options...
Fenrix Posted May 26, 2014 Author Share Posted May 26, 2014 working on next update, suggestions for new things to add are welcome. I will not be doing new weapons for a while because I would rather be able to create game world models for new ones, id rather not have to use baseball bat and shovel models for them. heres some proposed recipes for future items bush anvil == Make Shovel = Trowel + Screws + Sturdy Stick + Hammer + Screwdriver + bush anvilSharpening == Make Sandpaper = sandbag + Glue + Sheet of paperbush anvil == Make metal punch = tent peg + hammer + bush anvilbush anvil == Make hack saw = saw + rough stone + hammer + bush anvil + campfire kitbush anvil == make metal sheet = pot/pan + hammer + bush anvil + hacksaw + campfire kit trying to add some even more basic building resources so I can make more useful things out of them.sheets of metal so I can make blades, possibly armor, that kind of thing. the developers have said they will add cars at some point so I intend to in the future add more metalwork items. considering adding a "bush forge" but I am not confidant I can make a map object or do LUA code so. we will see, I'd rather it not be portable, because then it would be a bit silly.I would probably have to re-cycle the campfire code and add a new graphic to go down on the ground or something. Link to comment Share on other sites More sharing options...
B1337 Posted May 31, 2014 Share Posted May 31, 2014 I added your mod to my (personal) pack and wanted to ask if it were possible to put it up for download? Of course you are mentioned in the Credits. Thanks. See this thread:http://theindiestone.com/forums/index.php/topic/8685-preservation-modpack/ Link to comment Share on other sites More sharing options...
Fenrix Posted June 1, 2014 Author Share Posted June 1, 2014 hmmm.. why include it in a pack... when the mod is still being worked on? but your changes interest me, I sent you a PM. Link to comment Share on other sites More sharing options...
Sergeantbm Posted June 1, 2014 Share Posted June 1, 2014 Glad to see how fast you're updating the mod, keep it up! Link to comment Share on other sites More sharing options...
Fenrix Posted June 3, 2014 Author Share Posted June 3, 2014 yar, largish update will happen for the next one, adding alot of item recipe's and new items, just takes ages to type them all in plus restructuring what Ive already made so it makes more sense for me while im working on it. but in brief, Im making it so that you can literally break down a bunch of stock objects into resource items which you can then craft into new things, kind of like how in minecraft you mine iron and coal and then build things with them, instead. you are recycling things from the game into resources you can work with at a basic level. I'm still trying to stay away from spawning new items in, until the 27 patch comes out which will supposedly enforce mod restrictions, don't want people messing up each others games by entering and leaving areas with mod items in them. but I'll be keeping the breakdown part of the items pack seperate so that other modders can easily use the resources the mod will provide for thier own crafting of things if they want to so say I add the ability to break bottles to get "broken glass" this gives you a useful resource for possibly building barricades, weapons, alarm systems and traps with in the future. even a glass knife in a pinch. I wish i could figure out how to get more than one result out of a recipe, though, it seems to just grab the first one only unless im wording it incorrectly. it would make dissasembling certain things more useful instead of needing multiple recipe's for that. Link to comment Share on other sites More sharing options...
krakenmettalica Posted June 29, 2014 Share Posted June 29, 2014 Keep up the good work Fenrix! Link to comment Share on other sites More sharing options...
RobertJSullivan Posted August 8, 2014 Share Posted August 8, 2014 Great mod, thanks for the work.Do your axes recieve the bonus from the Axe Man trait (Fireman) ? Link to comment Share on other sites More sharing options...
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