Unamelable Posted December 8, 2023 Share Posted December 8, 2023 A game with the addition of Human NPC's needs a believable reaction to the apocalypse. I think looted locations would be too lazy an addition to the NPC's interaction. Army and citizenship should show the chaos in the streets * A line of dead bodies from the shootings. * Burning buildings when the player approaches them * Traces of explosive devices (destroyed structures, walls) * Burned forests * Broken glass in various buildings * A hastily constructed military outpost with medical supplies and corpses. * A constructed temporary shelter made of furniture that has crowds of corpses and blood. * A collection of cars that are packed into a ring that serves as a small refuge from zombies. * Broken high fences (whether wire or wood) * There is a small chance of finding containers/baggies with loot left by survivors * Cars that have driven into buildings (there is only the option of car-to-car accidents) * Random places with blood decals * Open/downward-facing doors * Dead bodies near tall buildings * Burned out upper floors of buildings The cities look too clean like for the apocalypse, the erosion doesn't change much. You need to add history to a city that's been plunged into chaos. DiegooLoquii 1 Link to comment Share on other sites More sharing options...
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