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Geolocation Events


Unamelable

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A game with the addition of Human NPC's needs a believable reaction to the apocalypse. I think looted locations would be too lazy an addition to the NPC's interaction.

 

Army and citizenship should show the chaos in the streets

* A line of dead bodies from the shootings.

* Burning buildings when the player approaches them

* Traces of explosive devices (destroyed structures, walls)

* Burned forests

* Broken glass in various buildings

* A hastily constructed military outpost with medical supplies and corpses.

* A constructed temporary shelter made of furniture that has crowds of corpses and blood.

* A collection of cars that are packed into a ring that serves as a small refuge from zombies.

* Broken high fences (whether wire or wood)

* There is a small chance of finding containers/baggies with loot left by survivors

* Cars that have driven into buildings (there is only the option of car-to-car accidents)

* Random places with blood decals

* Open/downward-facing doors

* Dead bodies near tall buildings

* Burned out upper floors of buildings

 

The cities look too clean like for the apocalypse, the erosion doesn't change much. You need to add history to a city that's been plunged into chaos.

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