Jump to content

[41.78.16] [Multiplayer] Football crashes nearby players.


NovaShrugs

Recommended Posts

(Log file is too big to be attached, I will put the exceptions here instead.)

41.78.16
Multiplayer
Dedicated
Yes mods
New save
Reproduction steps:
1. Throw a throwable football around (got mine through foraging)
2. Nearby people crash seemingly at random, with an error and fade to black then title screen. Everyone in the certain area will crash at the same time. From this example, two players right nearby both crashed at the same time. I only got the console logs from one of them, though. It happened twice.

EXCEPTIONS:

 

ERROR: General     , 1698895944915> 491,367,129> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at IsoBall.Fall line:145.
ERROR: General     , 1698895944915> 491,367,129> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null
    at zombie.iso.objects.IsoBall.Fall(IsoBall.java:145)
    at zombie.iso.objects.IsoBall.collideWall(IsoBall.java:104)
    at zombie.iso.IsoPhysicsObject.update(IsoPhysicsObject.java:51)
    at zombie.iso.objects.IsoBall.update(IsoBall.java:109)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoCell.update(IsoCell.java:5696)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)
LOG  : General     , 1698895944917> 491,367,131> EXITDEBUG: WorldStreamer.stop 1
LOG  : General     , 1698895944917> 491,367,131> EXITDEBUG: WorldStreamer.stop 2
LOG  : General     , 1698895944927> 491,367,141> EXITDEBUG: WorldStreamer.stop 3
LOG  : General     , 1698895944927> 491,367,141> EXITDEBUG: WorldStreamer.stop 4
LOG  : General     , 1698895944927> 491,367,141> EXITDEBUG: ChunkSaveWorker.SaveNow 1
LOG  : General     , 1698895944927> 491,367,141> EXITDEBUG: ChunkSaveWorker.SaveNow 3
LOG  : General     , 1698895944928> 491,367,142> EXITDEBUG: WorldStreamer.stop 5
LOG  : General     , 1698895945628> 491,367,841> Saving GlobalModData
LOG  : General     , 1698895945717> 491,367,931> removing all player data
LOG  : General     , 1698895945718> 491,367,931> - player: 0


ERROR: General     , 1698896159800> 491,582,071> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at IsoBall.Fall line:145.
ERROR: General     , 1698896159800> 491,582,071> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null
    at zombie.iso.objects.IsoBall.Fall(IsoBall.java:145)
    at zombie.iso.objects.IsoBall.collideWall(IsoBall.java:104)
    at zombie.iso.IsoPhysicsObject.update(IsoPhysicsObject.java:51)
    at zombie.iso.objects.IsoBall.update(IsoBall.java:109)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoCell.update(IsoCell.java:5696)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)
LOG  : General     , 1698896159801> 491,582,073> EXITDEBUG: WorldStreamer.stop 1
LOG  : General     , 1698896159802> 491,582,073> EXITDEBUG: WorldStreamer.stop 2
LOG  : General     , 1698896159870> 491,582,141> EXITDEBUG: WorldStreamer.stop 3
LOG  : General     , 1698896159870> 491,582,141> EXITDEBUG: WorldStreamer.stop 4
LOG  : General     , 1698896159870> 491,582,141> EXITDEBUG: ChunkSaveWorker.SaveNow 1
LOG  : General     , 1698896159870> 491,582,141> EXITDEBUG: ChunkSaveWorker.SaveNow 3
LOG  : General     , 1698896159870> 491,582,142> EXITDEBUG: WorldStreamer.stop 5

Edited by NovaShrugs
not actually a mod issue
Link to comment
Share on other sites

  • NovaShrugs changed the title to [DISREGARD, MOD ISSUE] [41.78.16] [Multiplayer] Football crashes nearby players.
  • NovaShrugs changed the title to [41.78.16] [Multiplayer] Football crashes nearby players.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...