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Kleptomaniac negative trait


volc--

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In a world where stealing has no consequences at all aside from a full inventory I would not see why such a trait should give you points? It could make a difference once NPCs are out and social interaction is implemented but until then it makes no sense I guess.

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13 hours ago, getstoopid said:

In a world where stealing has no consequences at all aside from a full inventory I would not see why such a trait should give you points? It could make a difference once NPCs are out and social interaction is implemented but until then it makes no sense I guess.

Yeah this isn't really kleptomania, this is hoarding. Kleptomaniacs get a thrill from stealing from someone. If anything kleptomania would be an interesting positive (in the game's current state), imagine if it gave you a stress relief buff when you find good loot. 

 

The original post's trait still sounds like an interesting idea for something like a dirty hobo trash hoarder run, I'd be down for it. 

 

When NPCs are added, an interesting implementation of kleptomania could be that when in survivor's bases, cars, or camps, you gain stress the longer you're around their stuff. We could stop there, but what if it  relieved all of that stress and then some if you manage to snag an item w/o being caught? Just some fun things to think about.

Edited by PoshRocketeer
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