Conflicted Posted September 21, 2023 Share Posted September 21, 2023 From zombie drops: 2x Katanas, 1x Machete, 2x Axes 1x Pickaxe found in one of the first garages I checked. I have unlucky trait. Settings are: 6 months later (one painful year settings) but with extremely rare melee weapons loot rarity. Crazy. That's all, thanks for your time P.S. if anyone knows how much the lucky/unlucky traits actually affect loot drops I wouldn't mind seeing that. Traits say +/- 10% rare loot but I don't notice a difference personally. Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted September 21, 2023 Share Posted September 21, 2023 My understanding is that its Unlucky is -10% chance for all items, not just 'rare' items (& Lucky is +10%). They do not impact on the drop rate of weapons impaled in zombies. Link to comment Share on other sites More sharing options...
Conflicted Posted September 21, 2023 Author Share Posted September 21, 2023 8 hours ago, Hugo Qwerty said: They do not impact on the drop rate of weapons impaled in zombies. Interesting. That explains why I don't notice a difference then. Plenty of zeds to kill and loot on 3x. Link to comment Share on other sites More sharing options...
Modin Posted September 27, 2023 Share Posted September 27, 2023 Lucky/unlucky barely change anything so unlucky is free points currently. https://old.reddit.com/r/projectzomboid/comments/12eq1b9/the_lucky_trait_wont_really_help_you_find_a/ The TL;DR is: Lucky/unlucky only make a difference (and only up to 10%, but never reaching that truly, more like 7/8%) for common items in low density areas, or extremely common items in high density areas. Meaning, probably the stuff that you already have too much of. Meaning, the effect is almost imperceptible, for 4 to 8 trait points. Link to comment Share on other sites More sharing options...
BoogieMan Posted October 7, 2023 Share Posted October 7, 2023 On 9/27/2023 at 3:17 PM, Modin said: Lucky/unlucky barely change anything so unlucky is free points currently. https://old.reddit.com/r/projectzomboid/comments/12eq1b9/the_lucky_trait_wont_really_help_you_find_a/ The TL;DR is: Lucky/unlucky only make a difference (and only up to 10%, but never reaching that truly, more like 7/8%) for common items in low density areas, or extremely common items in high density areas. Meaning, probably the stuff that you already have too much of. Meaning, the effect is almost imperceptible, for 4 to 8 trait points. Thanks for the link, good to know how it works. Link to comment Share on other sites More sharing options...
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