sulotahi Posted July 27, 2023 Share Posted July 27, 2023 carrying animations with item in primary/secondary. i wanna see the buckets when i carry them, i wanna see the corpse im carrying, i wanna see the boxes, logs, and other things im carrying. how long would this take? PoshRocketeer 1 Link to comment Share on other sites More sharing options...
ZombieHunter Posted July 27, 2023 Share Posted July 27, 2023 Since you have to carry things differently based on every item. There are hundreds of items. Very long. Link to comment Share on other sites More sharing options...
PoshRocketeer Posted July 27, 2023 Share Posted July 27, 2023 (edited) 11 hours ago, ZombieHunter said: Since you have to carry things differently based on every item. There are hundreds of items. Very long. And yet still worth the effort. If we dismiss every single suggestion based on "it'd take a long time" then why bother making a game at all? It takes a long time to make. Edited July 27, 2023 by PoshRocketeer Link to comment Share on other sites More sharing options...
ZombieHunter Posted July 27, 2023 Share Posted July 27, 2023 45 minutes ago, PoshRocketeer said: And yet still worth the effort. If we dismiss every single suggestion based on "it'd take a long time" then why bother making a game at all? It takes a long time to make. Infinite vs Limited resources. Since there is no infinite number of staff to do infinite amount of work. Game Developers pick what resources to best spend effort on. The more time you spend on one thing, less time you can spend on something else. They are already planning on converting all 2D sprites to 3D models - that was Mr. Rockstars job. Animators also are one of the most demanding jobs in that regard. They could use simple rigs and try to fit models fit one of 4 - 5 basic setups. But there are going to be many outliers. So it comes down to will showing every single item being able to be held - worth dedicating time into? Or are there better things better spent time on? puppers 1 Link to comment Share on other sites More sharing options...
PoshRocketeer Posted July 28, 2023 Share Posted July 28, 2023 2 hours ago, ZombieHunter said: Infinite vs Limited resources. Since there is no infinite number of staff to do infinite amount of work. Game Developers pick what resources to best spend effort on. The more time you spend on one thing, less time you can spend on something else. They are already planning on converting all 2D sprites to 3D models - that was Mr. Rockstars job. Animators also are one of the most demanding jobs in that regard. They could use simple rigs and try to fit models fit one of 4 - 5 basic setups. But there are going to be many outliers. So it comes down to will showing every single item being able to be held - worth dedicating time into? Or are there better things better spent time on? You have said exactly nothing that I didn't already understand Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now