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5 Small QoL Suggestions


ZombieHunter

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1. Remove Pen requirement for writing and using maps

 

Issue:

Unnecessary clutter in inventory. You are adding 4 - 5 lines in inventory scrolling just for all the colors of the pens

Pens have ink which makes it unnecessary micromanagement

 

2. Ability to use Map while Reading and exercising

 

Issue:

While reading, the player can do nothing but stare at their screen watching character read.

By having access to the map at least, player can plan what to do after reading.

Instead of just starring at the screen twiddling their fingers. 

Reminder - Multiplayer DOES NOT have fast forward.

 

3. Option not to Unequip Bags while Exercising or Automatically re-equip everything after.

 

Issue:

After exercising player has to manually re-equip everything including many of their hotbar slots. 

This is just tedious micromanagement. 

 

Suggestion:

Make it a Gameplay Option on Client Side. Unequip Bags while exercising for those that want that "lore immersion" 

Or just make game save character equipment loadout before exercising then reload that loadout when done.

 

4. Decrease Trap Distance to 35. 

 

Issue:

Currently there is no way to know how much 75 - 80 tiles away something is. 

So if you accidently walk in that circle it borks the trap for an entire day.

75 also being a massive radius which is 3x the generator. 

 

Suggestion:

This will make it harder to accidently walk into the radius

 

5. Visual Show bait state of trap 

 

Issue:

Currently you can only visually see if the trap is triggered or not

You got to right click on it to see if its baited

 

Suggestion:

Instead just like how shelves show random items on it when it has things inside

Have bait have image showing random food on it when its baited. 

 

 

Edited by ZombieHunter
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