Bullet_Magnate Posted December 10, 2022 Share Posted December 10, 2022 Currently it's assumed that all survivors know how to drive a car. Obviously in reality this isn't true in all cases. My understanding is that the devs are developing professions intended for late game, when the "civilized" professions no long make sense -- e.g., "herder" or "blacksmith" instead of "burger flipper" or "electrician." Having a "non-driver" trait when these professions start to become available will make even more sense, as useable cars will only become more rare. This could be implemented in the form of more difficult / erratic steering, "Sunday Driver" style hesitance to accelerate, the possibility of accidentally stalling the engine, inability to perform even the most basic maintenance functions (like changing tires, filling the gas tank, etc.). getstoopid 1 Link to comment Share on other sites More sharing options...
getstoopid Posted December 11, 2022 Share Posted December 11, 2022 This would be at least a +4 trait I'd say. Bullet_Magnate 1 Link to comment Share on other sites More sharing options...
knightshousegames Posted December 11, 2022 Share Posted December 11, 2022 I guess I could see this, but at the same time, you would be surprised what you might figure out how to do if your life is on the line You could put it in there with Agoraphobic/Claustrophobic, and have the character become anxious as they attempt to drive But my general belief is the driving skill should be influenced mostly by the player. Most people I see play this game are terrible drivers anyway, and will take Sunday Driver as a response to their own anxiety about driving in the game, so it already sort of exists as a dynamic, it doesn't really need to become a mechanic as well. Link to comment Share on other sites More sharing options...
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