doshskia Posted November 13, 2022 Share Posted November 13, 2022 (edited) as it is i think that the current depression system is rather unhuman like as its a one type for all where as depression affects different people differently. adding different characteristics to the player character would havefer a more enhanced game experience by adding demeanor this are just a overlay to help people understand what im going for, hardworker - building, dismantling, fixing, or doing increases happiness but things like books and magazines aswell as other current have no effect ADHD - less effected by stress and depression overall but increased stress and depression when leveling new skills, being in areas that are unmarked on the map and car alarms/house alarms = insta stress lazy - depression increases the more you do alcoholic - alcohol greatly decreases stress and depression the main idea of this is to help add economy into the game by adding greater need and less need for some items for some players just wanting to share an idea, i could come up with more but it depends on if this suggestion is well received Edited November 13, 2022 by doshskia just wanted to flush it out alil more getstoopid, CaptKaspar, TheUltiM8Guy and 1 other 4 Link to comment Share on other sites More sharing options...
CaptKaspar Posted November 14, 2022 Share Posted November 14, 2022 I'd love to see the depression system get some attention. Right now unless I eat bad food or sit around all day in game, my character doesn't get unhappy. There's no need for anti-depressants. It would make sense that doing tasks your character enjoys would be a comfort to them. Doing tasks they don't like would weigh on their mood. My hope is that when NPCs are added that this system will be overhauled. The interactions between fellow survivors seem like great opportunites to expand this. In MP if a player is injured, infected, sick, or killed around them it could have a negative effect on our moods. That seems like an easy addition. Did you see or hear a player character get killed? If yes, then did you kill them? If no, then player gets a negative mood adjustment. That guy you just spent weeks/months surviving with was killed when he was looting a car because you asked him to check it for smokes. That'd probably be a downer. Deep Sea Diver 1 Link to comment Share on other sites More sharing options...
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