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doshskia

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  1. i turn off zombie grouping all the time, nothink i hate more then just spots of mass zombies
  2. i would not agree with, twd is a terrible show and the whole "the people you should fear the most are not the dead" is a rather baseless theory also npcs are hard to do in a flexible game like this
  3. zombiod has alot of midgame content, and alot of them combined leaves to a sort of end game, but no single item = to a endgame and its good and all midgame content is accessible rather quickly as it should be that player that has alot of stuff and 8 cars with a fortified base, well he has to play nice or else fresh spawn can put in the effort to turn the game world via fire or zombies, against him and their is no cure to this as it should be
  4. i feel like it would be a waste of the developers time and effort for somethink that A. alot people wont care about B. alot of people dont want it C. the amount of effort put into making such a thing is better spent else wheres i feel as if this is better left for modders to make
  5. part of the game is letting go and getting over it make a whole new character and start a whole new story
  6. i know it been suggested before bit i feel as if they have all done a poor job of explaining it (lets see if i can do it quicker) but adding look picking and by extension reworking the why locks work in the game would help to establish long life to the game and would fit the games goals lets start by adding a new systems of locks to the game and by adding a lock picking "mini game" the four kinds of locks should be -pin tumbler lock (common kind) -dead bolt (an extra lock by random for extra challenge and provides alil extra health to the door ) -mortise lock (a random kind, American mortise locks are commonly pin tumblers) -warded lock (old kind that cant be locked picked(but was highly susceptible to skeleton keys) (not sure about what should happen to the security doors, security cards maybe IDK) and adding a door lock health systems a lock picking skill, that is only leveled up by successfully opening doors and with levels 1-2 having a HIGH chance of breaking lock picks adding a lock picking tool kit to the game as a rare spawn, in a manner the same as the sewing kit, with lock picks and torque wrench/tools a screw driver or small knife would be able to act as a improvised torsion tool at the cost of taking alil longer and damaging the lock every failed attempt lastly adding a "lock picking gun" or a snap gun as it is really called, this would allow to streamline the whole process but how fast it opens doors should be relevant to the lock picking skill and should be extremely rare
  7. i have only even seen this happen once
  8. just a few ideas for things that i feel lacking in the game a ANTIQUITIES update - adds ww2 weapons and uniforms - adds Korean war weapons and uniforms - adds willy jeep - adds lever action rifles in .357 / .44 / 12ga - adds cowboy era revolvers a CITY UTILITIES SERVICE update - adding a interactive power and water grid - players can destroy power transformers or power poles to cut power - players can turn off water at pumping waystations - add a new profession "service technician" that allows a player to fix transformers and temporarily turn on the power/water after it has been shut off - add two new paper maps / power utilities map, showing the powergrid / water utilities map, showing water pump stations. both a region sized maps but doesn't show details - add identifiers to power poles/telephone lines and pump stations a MEDICAL update - adding dismemberment to both player and zombie - add small bandage and large bandage - add small dressing and large dressing for a more high end bandage - adding a more detailed bandaging system and wound size, larger/longer wounds need more then just a band-aid - add impalement - add blood levels, normal, low and critical as a second health bar - passing out from blood loss - add butterfly closure strips for scratches - add hydrogen peroxide - burn gel - add rashes and anti itch cream a TLC update - enhance the detail of cars and trucks - add more cars and trucks - add more tailers - add hunting paper maps, a more regional sized map with less detail - easy map annotations sharing - allow players to move the camera towards the way one is driving, i think its silly that you can see whats ahead of you untill you are ontop of it in a car - add hiding in closets and fridges, cars, crates, under beds, under cars - allow players to peak though curtains with out opening them - add binoculars just some things that i think would make the game better
  9. one of the biggist things i hate in every zombie game
  10. i also too find that the infection is rather a mode killer, you should be able to fight off a infection if its JUST one bite but it should also consume a large number of resource that are hard to get
  11. as it is i think that the current depression system is rather unhuman like as its a one type for all where as depression affects different people differently. adding different characteristics to the player character would havefer a more enhanced game experience by adding demeanor this are just a overlay to help people understand what im going for, hardworker - building, dismantling, fixing, or doing increases happiness but things like books and magazines aswell as other current have no effect ADHD - less effected by stress and depression overall but increased stress and depression when leveling new skills, being in areas that are unmarked on the map and car alarms/house alarms = insta stress lazy - depression increases the more you do alcoholic - alcohol greatly decreases stress and depression the main idea of this is to help add economy into the game by adding greater need and less need for some items for some players just wanting to share an idea, i could come up with more but it depends on if this suggestion is well received
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