goatee21 Posted February 25, 2014 Share Posted February 25, 2014 Hi all, loaded up the new multiplayer to play with some family. it's been awhile so we had to relearn commands etc. The server is a mess the starter home burnt down etc lol. How do i delete the map and start over? I went through some of the startup folders that I see the java script start but I'm not sure what to toast. We had 5 of us playing, was a blast. PS did the forums get wiped? I had to register again. Later! Link to comment Share on other sites More sharing options...
Impy Posted February 25, 2014 Share Posted February 25, 2014 Hey,if you're hosting it on your own PC the map should be saved in C:\Users\Username\Zomboid\SandboxTry deleting it and then start the server again. Don't know if that works but you should give it a try.Edit: You might want to backup those files, you could delete your SP map. Link to comment Share on other sites More sharing options...
ministefan Posted February 25, 2014 Share Posted February 25, 2014 it dosent work .. i can i reset the world when i host in multiplayer? .. if i delete the files under "sandbox" i just lose the player i already have startet on my server . Link to comment Share on other sites More sharing options...
TheLastBaron Posted February 28, 2014 Share Posted February 28, 2014 Like Impy said, if you're the host than you should go to the directory he listed (C:\Users\Username\Zomboid\Sandbox) and delete every folder in there - make sure it's totally empty. Do this while ProjectZomboidServer.bat is NOT running, than re-launch the server and it should generate a new world and make you join with new characters. In my folder I have two files, one titled 24.21.3.112_Baron and the other titled servertest. If you only delete one of them, it doesn't seem to reset the world (from what I've noticed). This will delete your world and your characters. There is also a chance that your family members may have to do the same thing, as player characters are stored locally on their own PCs rather than on the server machine. Link to comment Share on other sites More sharing options...
Connall Posted February 28, 2014 Share Posted February 28, 2014 Like Impy said, if you're the host than you should go to the directory he listed (C:\Users\Username\Zomboid\Sandbox) and delete every folder in there - make sure it's totally empty. Do this while ProjectZomboidServer.bat is NOT running, than re-launch the server and it should generate a new world and make you join with new characters. In my folder I have two files, one titled 24.21.3.112_Baron and the other titled servertest. If you only delete one of them, it doesn't seem to reset the world (from what I've noticed). This will delete your world and your characters. There is also a chance that your family members may have to do the same thing, as player characters are stored locally on their own PCs rather than on the server machine. Actually deleting servertest does reset the world, but the player file can create conflicts within world versions. It resets the loot containers, but structures will differ between what the server sees and what the player sees. Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 28, 2014 Share Posted February 28, 2014 Like Impy said, if you're the host than you should go to the directory he listed (C:\Users\Username\Zomboid\Sandbox) and delete every folder in there - make sure it's totally empty. Do this while ProjectZomboidServer.bat is NOT running, than re-launch the server and it should generate a new world and make you join with new characters. In my folder I have two files, one titled 24.21.3.112_Baron and the other titled servertest. If you only delete one of them, it doesn't seem to reset the world (from what I've noticed). This will delete your world and your characters. There is also a chance that your family members may have to do the same thing, as player characters are stored locally on their own PCs rather than on the server machine. Actually deleting servertest does reset the world, but the player file can create conflicts within world versions. It resets the loot containers, but structures will differ between what the server sees and what the player sees. To add to this, there is currently no system that verifies that the client and server side map files match each other.There are two copies of the map, One on the server and one of the player's profile. Resetting the world will reset the world, structures will disappear for new players that join, but if you reconnect, you will see the structures on your client-side even though they shouldn't be there. I do not know if they are fixing the sync issues next update, so far i have read nothing about server/client syncing. Link to comment Share on other sites More sharing options...
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