poop dog Posted October 14, 2022 Share Posted October 14, 2022 Aa the title says, the ability to toss bags and such, especially the ones you equip on your secondary would be pretty neat and useful. It would also make climbing easier and quicker, only downside would be having to pick up the stuff on the other side Papa Juliet Whiskey, TheUltiM8Guy, getstoopid and 1 other 3 1 Link to comment Share on other sites More sharing options...
TheUltiM8Guy Posted October 14, 2022 Share Posted October 14, 2022 Nice idea, but I think that the items in the tossed bag should have a chance of being damaged while tossed and if there would be food it should lose some calories. getstoopid and GG Cannon 2 Link to comment Share on other sites More sharing options...
getstoopid Posted October 14, 2022 Share Posted October 14, 2022 I can see the weird situations where I throw my bag containing a tv set over a fence... *g So, yeah I'm with ultim8 in this - the contents of the bag should have a chance to break... well only some actually. It wouldn't make much sense to have a "worn out" tshirt after throwing the bag GG Cannon and TheUltiM8Guy 2 Link to comment Share on other sites More sharing options...
knightshousegames Posted October 21, 2022 Share Posted October 21, 2022 I really like this idea  it would be nice if you were holding something in your secondary slot that you would normally drop, you instead toss it over the fence by default as you climb rather than dropping it, so you would still have to pick it up, you would just be all in on the other side of the fence being clear if you can't see the other side  And yeah, it would be cool if the items in the bag, or if it's something like a flashlight, it has a chance of taking damage GG Cannon 1 Link to comment Share on other sites More sharing options...
GG Cannon Posted October 21, 2022 Share Posted October 21, 2022 (edited) I really, really, REALLY like this idea... But instead of just over walls and just bags, it could be more useful to have the ability to throw any object in a certain tile distance in a cylindrical pyramid pattern, allowing you to also throw it up to 1 or 2 floors above and infinite floors below, with a bigger range away from you when aiming low within a limit, and a shorter range when aiming high. It could be a new "throw item" option under "place item" when you right click it, where you don't choose the position of the object, it is randomized, just the tile you wish to to throw it and with a chance to fall 1 tile forward, left or right as well. Pressing the "R" key would change the floor you are aiming at. It should not allow you to throw objects through a wall, but to throw it over a wall, you'd aim it at an empty tile on the floor above the wall. Your strength value and item's weight should influence how far you can throw and add the possibility of a third floor up in height or reduce to a single floor in height if it is below 3 strength. The chance to damage would be based on the object type and distance thrown. Clothes wouldn't be damage, food would have a chance to lose up to 75% of its content (as if you ate it. Like, "eat 1/2" and "eat 1/4") depending on the food, furniture should always break, unless they are assembled by planks (throwing a TV, a radio or a microwave, even a small distance, is a BAD idea... saying it by personal experience) while objects made out of glass should have crazy high break percentage, and all items inside a bag would have a smaller damage chance, with the exception of those with 100% break chance. This would allow you to throw a car wheel to the other side of a garage instead of carrying it there with little to no damage, but throwing other car parts would have a high chance of damaging them. This could allow you to throw an object through a window up to the second floor of a house in order to break that window. It would allow you to throw objects to your friends in MP, throw bags over wall or throw and towards your car from the window of a building. It would also allow you to THROW DEAD BODIES FROM A WINDOW or over a small fence or even into the water. Maybe even have the option to throw it AT someone, which if someone in multiplayer is near the tile the object falls in or on the way it is gonna fly through with no items equipped in any hand and looking in your direction, they catch it in hand and reduce the break chance to 0, (except for 100% break chance furniture which should even hurt them and have a possibility to kill them). If they are looking away, it should hit them and have a chance to hurt them. On zombies, it wouldn't matter if they are looking towards you or not. Which also means you could throw heavy objects in order to hurt and kill zombies (or evil NPCs) or at least lure them towards you. Edited October 21, 2022 by GG Cannon TheUltiM8Guy 1 Link to comment Share on other sites More sharing options...
Papa Juliet Whiskey Posted October 21, 2022 Share Posted October 21, 2022 The amount of secondary bags I've lost on account of the drop your shit before hopping over mechanic is a little higher than I would like.  Took me a while to realize that was how I kept losing my sweet gear.  So yeah, I'd be down for this or some other mechanic that could address this issue. Link to comment Share on other sites More sharing options...
Avantex65 Posted October 30, 2022 Share Posted October 30, 2022 (edited) On 10/14/2022 at 1:46 PM, TheUltiM8Guy said: Nice idea, but I think that the items in the tossed bag should have a chance of being damaged while tossed and if there would be food it should lose some calories. To complicated Edited October 30, 2022 by Avantex65 Link to comment Share on other sites More sharing options...
TheUltiM8Guy Posted October 30, 2022 Share Posted October 30, 2022 1 hour ago, Avantex65 said: To complicated I think that project zomboid is aiming for realism instead of being an arcade game so there's not really such a thing as "too complicated". GG Cannon 1 Link to comment Share on other sites More sharing options...
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