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Tossing bags and others over tall fances


poop dog

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I really like this idea

 

it would be nice if you were holding something in your secondary slot that you would normally drop, you instead toss it over the fence by default as you climb rather than dropping it, so you would still have to pick it up, you would just be all in on the other side of the fence being clear if you can't see the other side

 

And yeah, it would be cool if the items in the bag, or if it's something like a flashlight, it has a chance of taking damage

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I really, really, REALLY like this idea...

But instead of just over walls and just bags, it could be more useful to have the ability to throw any object in a certain tile distance in a cylindrical pyramid pattern, allowing you to also throw it up to 1 or 2 floors above and infinite floors below, with a bigger range away from you when aiming low within a limit, and a shorter range when aiming high.

It could be a new "throw item" option under "place item" when you right click it, where you don't choose the position of the object, it is randomized, just the tile you wish to to throw it and with a chance to fall 1 tile forward, left or right as well. Pressing the "R" key would change the floor you are aiming at.
It should not allow you to throw objects through a wall, but to throw it over a wall, you'd aim it at an empty tile on the floor above the wall.
Your strength value and item's weight should influence how far you can throw and add the possibility of a third floor up in height or reduce to a single floor in height if it is below 3 strength.

The chance to damage would be based on the object type and distance thrown.
Clothes wouldn't be damage, food would have a chance to lose up to 75% of its content (as if you ate it. Like, "eat 1/2" and "eat 1/4") depending on the food, furniture should always break, unless they are assembled by planks (throwing a TV, a radio or a microwave, even a small distance, is a BAD idea... saying it by personal experience) while objects made out of glass should have crazy high break percentage, and all items inside a bag would have a smaller damage chance, with the exception of those with 100% break chance.

This would allow you to throw a car wheel to the other side of a garage instead of carrying it there with little to no damage, but throwing other car parts would have a high chance of damaging them.
This could allow you to throw an object through a window up to the second floor of a house in order to break that window.
It would allow you to throw objects to your friends in MP, throw bags over wall or throw and towards your car from the window of a building.
It would also allow you to THROW DEAD BODIES FROM A WINDOW or over a small fence or even into the water.

Maybe even have the option to throw it AT someone, which if someone in multiplayer is near the tile the object falls in or on the way it is gonna fly through with no items equipped in any hand and looking in your direction, they catch it in hand and reduce the break chance to 0, (except for 100% break chance furniture which should even hurt them and have a possibility to kill them).
If they are looking away, it should hit them and have a chance to hurt them. On zombies, it wouldn't matter if they are looking towards you or not.
Which also means you could throw heavy objects in order to hurt and kill zombies (or evil NPCs) or at least lure them towards you.

Edited by GG Cannon
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  • 2 weeks later...
On 10/14/2022 at 1:46 PM, TheUltiM8Guy said:

Nice idea, but I think that the items in the tossed bag should have a chance of being damaged while tossed and if there would be food it should lose some calories.

To complicated

Edited by Avantex65
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