juan_canciani Posted December 29, 2021 Share Posted December 29, 2021 (edited) Hello guys, I seem to have a bit of a problem with water sources on the map mod im making. I have tried to search if someone else had my problems but i couldnt find anything like it ... So the thing is: I am doing something wrong with water (i think). I will leave the BMP image of my map but as far as i know, world ed had no problem with it. I will also leave some more pictures to show the "bug" i introduced and to maybe help with pointing me in the right direction. Im also making a few custom tiles but none of them are water, i can post the images of them here if needed too. Also i dont know if this is relevant but with the new sound system i always hear my character walking in wooden planks ... even in roads! Thank you so much for your time reading this and i would realy appreciate any help i can get! https://imgur.com/a/6Sklczk edit: i forgot to mention that the planks are breaking the fishing mechanic. You can select the option to fish but there is always 0%. edit2: there was another user that had the weird textures and he suggested "If you have similar problems with a grid between your own created tiles, give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object." And i dont know what this 128x256 field is .... as far as i know the image i created had no transparent pixels. (this is probably not related to my issue it seems) edit3: not sure if relevant but doing some more testing shows that alongside the planks, every garage door becomes unusable when i load my map and you can also clip through some high fences. edit4: i´ve narrowed the whole problem down to the custom tiles im making. They are the root of all the trouble but i cant figure out why. I tested my map without the new tile definitions + texturepack and it works fine not a single problem .... i will leave a link to my custom textures files to this post since i cant upload them directly due to their size. i dont know if the problem could be that i didnt do this: "Filenames should be fully lowercase" when i was making my png files. I also dont know if the info file named "mod" we need to create has to have something else regarding floor definitions since the texture pack creates a second .pack file for floor tiles. the only lines i have for the textures are "pack=myTiles" and "tiledef=myTiles 427". SOLUTION: I was dumb enough to leave on the tile definitions file "myTiles" a bunch of other stuff that didnt belong there. MAKE SURE you ONLY have the definitions regarding your OWN custom tiles there! If i wasnt clear enough let me know! Edited January 3, 2022 by juan_canciani Link to comment Share on other sites More sharing options...
Ciber Ninja Posted December 29, 2021 Share Posted December 29, 2021 To be clear, how does an individual cell look when you open in tilezed? Link to comment Share on other sites More sharing options...
juan_canciani Posted December 29, 2021 Author Share Posted December 29, 2021 9 hours ago, Ciber Ninja said: To be clear, how does an individual cell look when you open in tilezed? the cells look completely normal both in world ed and tile ed, its in game when i see the planks. When i open (in tile ed) the cell that has the big lake in my city, it shows that on the floor layer i have water there Link to comment Share on other sites More sharing options...
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