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[41.65] [Multiplayer] card parts - not loadable. Joining to server not possible


yabis

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***A Deepl translation ***

 

Since the latest version [41.65] my server has the problem that players who logged out on the new map section about West Point can never log in again.

Even for me as "admin" it is no longer possible.

If I want to join this picture appears See below. Then Exits Projectzomboid.

 

Here are some more error codes of the server. I do not know more myself.

 

, 1640162644735> 33,042,377,055> User admin is trying to connect.
LOG  : Network     , 1640162644761> 33,042,377,081> Connected new client admin ID # 0 and assigned DL port 10021
LOG  : General     , 1640162650199> 33,042,382,519> NetChecksum: PacketTotalChecksum lua=true script=true
ERROR: General     , 1640162653102> 33,042,385,422> java.lang.IllegalArgumentException: newLimit < 0: (-1 < 0)
ERROR: General     , 1640162653103> 33,042,385,423>     at java.base/java.nio.Buffer.createLimitException(Unknown Source)
ERROR: General     , 1640162653103> 33,042,385,423>     at java.base/java.nio.Buffer.limit(Unknown Source)
ERROR: General     , 1640162653103> 33,042,385,423>     at java.base/java.nio.ByteBuffer.limit(Unknown Source)
ERROR: General     , 1640162653103> 33,042,385,423>     at zombie.iso.IsoChunk.SafeRead(IsoChunk.java:3623)
ERROR: General     , 1640162653104> 33,042,385,423>     at zombie.network.PlayerDownloadServer$WorkerThread.sendArray(PlayerDownloadServer.java:208)
ERROR: General     , 1640162653104> 33,042,385,424>     at zombie.network.PlayerDownloadServer$WorkerThread.runInner(PlayerDownloadServer.java:70)
ERROR: General     , 1640162653104> 33,042,385,424>     at zombie.network.PlayerDownloadServer$WorkerThread.run(PlayerDownloadServer.java:49)
ERROR: General     , 1640162653193> 33,042,385,513> java.lang.IllegalArgumentException: newLimit < 0: (-1 < 0)
ERROR: General     , 1640162653194> 33,042,385,514>     at java.base/java.nio.Buffer.createLimitException(Unknown Source)
ERROR: General     , 1640162653194> 33,042,385,514>     at java.base/java.nio.Buffer.limit(Unknown Source)
[10:02]
ERROR: General     , 1640162653194> 33,042,385,514>     at java.base/java.nio.ByteBuffer.limit(Unknown Source)
ERROR: General     , 1640162653194> 33,042,385,514>     at zombie.iso.IsoChunk.SafeRead(IsoChunk.java:3623)
ERROR: General     , 1640162653194> 33,042,385,514>     at zombie.network.PlayerDownloadServer$WorkerThread.sendArray(PlayerDownloadServer.java:208)
ERROR: General     , 1640162653194> 33,042,385,514>     at zombie.network.PlayerDownloadServer$WorkerThread.runInner(PlayerDownloadServer.java:70)
ERROR: General     , 1640162653194> 33,042,385,514>     at zombie.network.PlayerDownloadServer$WorkerThread.run(PlayerDownloadServer.java:49)

20211222151220_1.jpg

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That is all I found in the log entries. There is no file that I could delete.

Here is the entire log entry:

 

That is all I found in the log entries. There is no file that I could delete.

Here is the entire log entry:

Note everything related to ... is the *chunks* copies that exist about 500 times. I just abbreviated it.

 

 

LOG:

 

LOG  : Lua         , 1640260460688> Loading: media/maps/Muldraugh, KY/objects.lua
LOG  : General     , 1640260461934> loading 19695 zones from map_zone.bin
LOG  : General     , 1640260462060> Max #ZONES on one chunk is 19
LOG  : General     , 1640260462092> Requested 529 chunks from the server

.....

.....

.....

LOG  : General     , 1640260516096> Received 0 / 529 chunks
LOG  : General     , 1640260517111> Received 0 / 529 chunks
LOG  : General     , 1640260518117> Received 0 / 529 chunks
LOG  : General     , 1640260519123> Received 0 / 529 chunks
LOG  : General     , 1640260520129> Received 0 / 529 chunks
LOG  : General     , 1640260521137> Received 0 / 529 chunks
ERROR: General     , 1640260522145> ExceptionLogger.logException> Exception thrown java.io.IOException: map download from server timed out at WorldStreamer.requestLargeAreaZip line:843.
ERROR: General     , 1640260522145> DebugLogStream.printException> Stack trace:
java.io.IOException: map download from server timed out
    at zombie.iso.WorldStreamer.requestLargeAreaZip(WorldStreamer.java:843)
    at zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:428)
    at zombie.iso.IsoWorld.init(IsoWorld.java:2469)
    at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:260)
    at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:217)
    at java.base/java.lang.Thread.run(Unknown Source)
LOG  : General     , 1640260522152> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG  : General     , 1640260522152> LuaEventManager: adding unknown event "OnPostUIDraw"

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  • 2 weeks later...

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