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Xam227

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Hey Peoples

 

Me and some friends are trying to make a video game but we've hit a small problem that we could use your help with. we don't have a coder or someone who is competent with gamemaker or any other game making software.

 

Since this is our first attempt at making a video game we have very little funding... actually we have no funding so we wouldn't be able to pay you for your work until the video game is complete and making sales in which you will receive the same share as everyone else (as long as you see the project though).

 

 

The game idea.

Plot: Angels vs Demons vs Humans with a twist (angels are the antagonists) (the player plays as a human which eventually becomes human/demon)

Setting: undecided location in the UK or somewhere else in Europe in 2015 or 2018

Platform: PC and/or Mac (hopefully)

Genre: Side Scrolling, action, adventure

Combat style: Mainly swords, daggers, bows, crossbows (in this time the angels have destroyed all firearms.. well most of them)

Art style: Pixel art

 

This idea is still a work in progress so things are bound to change. (Oh yeah if you haven't noticed i like to use brackets)

 

If this has peeked your interest enough to apply for this position then just email us at Greenhatchetgames@gmail.com with the following questions filled out:

 

Name:

Age:
Nationality:
Skype:
Little bit about yourself:
Sample of your previous work:
 
 
We would also like to hear from any writers, musicians or artists who would like to help (we do have our own but we are fairly inexperienced still). 
 
As well as the project mentioned above we have 2 other projects in development (aka i'm writing the story+plot for them at the moment) if you would like to know more about them just send me a PM ok :)
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What language/engine/platform are you looking at creating it on/with?

 

Or are you more after someone that can whip it up in GameMaker or something similar?

 

At the moment we are thinking to about the language being c++, im not too familiar with what the different game engines are at the moment and the desired platform is pc and/or mac.

 

But yeah if you can make the game from scratch in c++ or some other programming language or whip it up in game maker or something like that we would like to hear from you. 

 

I am sorry i didn't include that in the initial post, it kinda slipped my mind haha.

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At the moment we are thinking to about the language being c++, im not too familiar with what the different game engines are at the moment and the desired platform is pc and/or mac.

 

But yeah if you can make the game from scratch in c++ or some other programming language or whip it up in game maker or something like that we would like to hear from you. 

 

I am sorry i didn't include that in the initial post, it kinda slipped my mind haha.

Just out of curiousity why c++ specificly and if you want people to be interested in the game you are making (and in turn receive aid) it helps to explain the concept and goal of the game (and why it is unique/ a good idea) and it never hurts to throw in some artwork to help paint the picture in a person's head.

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Just out of curiousity why c++ specificly and if you want people to be interested in the game you are making (and in turn receive aid) it helps to explain the concept and goal of the game (and why it is unique/ a good idea) and it never hurts to throw in some artwork to help paint the picture in a person's head.

Well right now the C++ thing is just an idea if people talk to us saying they use java or some other programming language its fine we aren't just looking for C++ specifically, and i knew before i wrote this i would leave a whole lot of detail out... this isn't on purpose ok this is the first forum i've ever posted on.

 

Thank you for the advise though i will add those details to the post in a little while, and about the art thing i am waiting for my friend that is going to be helping with the art to get back to me with some samples, so as soon as i get something that resembles what im picturing i shall also add it to the forum post.

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Awesome.

Being something as simple as a side-scroller, have you considered using something like HTML5 as the language (I know, it's browser-based) so that you gain the cross-platform compatibility of PC and Mac, as well iOS and android?

 

I've easily got the skills to rustle something like that up (I've done plenty of tile-based adventure/scroller type projects for fun), but don't usually have art or storyline to finish the projects.

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Awesome.

Being something as simple as a side-scroller, have you considered using something like HTML5 as the language (I know, it's browser-based) so that you gain the cross-platform compatibility of PC and Mac, as well iOS and android?

 

I've easily got the skills to rustle something like that up (I've done plenty of tile-based adventure/scroller type projects for fun), but don't usually have art or storyline to finish the projects.

Im unsure about using html5 because the game is going to be fairly story driven (and the story that i've planned is rather long too, probably to long to be played completely in browser), but i might think of a side project for a browser based game that we could use your help with (just to start with and to kinda get the name out there).

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Having said that stuff above I can't help you as I haven't mastered programming, but I wish you good luck and welcome to the forums.

None of the people working on this project have mastered their field they're working if you would like to contribute that would be wonderful.

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Im unsure about using html5 because the game is going to be fairly story driven (and the story that i've planned is rather long too, probably to long to be played completely in browser), but i might think of a side project for a browser based game that we could use your help with (just to start with and to kinda get the name out there).

Length isn't really a problem, I've done entire free-roam RPGs before, as long as there's a save/load feature and people can pick up where they left off.

Then it's just a matter of a bit of clever optimisation so the save files don't get too big.

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Length isn't really a problem, I've done entire free-roam RPGs before, as long as there's a save/load feature and people can pick up where they left off.

Then it's just a matter of a bit of clever optimisation so the save files don't get too big.

Ah ok ill look into it a bit more before i come to a conclusion ok and then ill message you if you would like to help out.

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Maybe you should check out Game Editor: http://game-editor.com/Main_Page

 

It's really simple and easy to use. It is only designed to make 2D games which shouldn't be a problem with your game. I started using it without any knowledge of programming languages at all and I started to slowly learn C and C++ (compatible languages) as I started making prototypes for games. Most of the basic stuff can be done without any use of programming languages. You can still do it all in C and/or C++ if you want to but there's a lot already built in to greatly cut down the time (including insert lines of code automatically in a few clicks). Don't worry this isn't one of those 'fake' game creators like Ben 10 Game Creator or Sploder where all the images are built in and no coding has to be done AT ALL. Those take like 20mins to make a game while with Game Editor you can make a legitimate and feature-filled game like Project Zomboid in a proper development time frame (a really long time). The game can let you export the game as an executable with many different formats: Windows, Classic Mac OS (will not work with Mac OS X(You will see when exporting it says Mac OS X but don't be fooled by that)), Pocket PC/Handheld PC , Windows Mobile-based Smartphone, GP2X and Linux. There are many built in tutorials and more on the website. You can also ask fellow developers questions not already answered by official tutorials. I hope this helped!

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Maybe you should check out Game Editor: http://game-editor.com/Main_Page

 

It's really simple and easy to use. It is only designed to make 2D games which shouldn't be a problem with your game. I started using it without any knowledge of programming languages at all and I started to slowly learn C and C++ (compatible languages) as I started making prototypes for games. Most of the basic stuff can be done without any use of programming languages. You can still do it all in C and/or C++ if you want to but there's a lot already built in to greatly cut down the time (including insert lines of code automatically in a few clicks). Don't worry this isn't one of those 'fake' game creators like Ben 10 Game Creator or Sploder where all the images are built in and no coding has to be done AT ALL. Those take like 20mins to make a game while with Game Editor you can make a legitimate and feature-filled game like Project Zomboid in a proper development time frame (a really long time). The game can let you export the game as an executable with many different formats: Windows, Classic Mac OS (will not work with Mac OS X(You will see when exporting it says Mac OS X but don't be fooled by that)), Pocket PC/Handheld PC , Windows Mobile-based Smartphone, GP2X and Linux. There are many built in tutorials and more on the website. You can also ask fellow developers questions not already answered by official tutorials. I hope this helped!

yeah it did :) thanks ill check it out now

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