Jump to content
  • 0
Stefano

Accelerated time and panic problem

Question

Posted (edited)

Hi, I've noticed different times with different characters that, if I accelerate time during some outdoor actions (e.g. foraging), it happens that, when a zombie approaches me, time doesn't set to normal speed and I get scratched or wounded. These guys are all agoraphobic and they panic during the action. Is all this normal?

Edited by Stefano

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0
13 hours ago, Stefano said:

Hi, I've noticed different times with different characters that, if I accelerate time during some outdoor actions (e.g. foraging), it happens that, when a zombie approaches me, time doesn't set to normal speed and I get scratched or wounded. These guys are all agoraphobic and they panic during the action. Is all this normal?

 

Agoraphobic + being outside = panic. Yes, this is normal.

 

Regarding getting damaged, the char is outside and there are zombies so fastforwarding time perhaps is not the best course of action? (Tip: you can press Esc to cancel Foraging when you hear zed noises). You can select to "Resume normal speed when timed actions complete" in Game Options > Accessibility and this should help as well.

Share this post


Link to post
Share on other sites
  • 0
Posted (edited)

@Pandorea

Yes, but I know that in the game if a zombie is spotted (e.g. During Sleeping or other timed actions) time will automatically slow down. I've tested this with no-agoraphobic characters and it works, even during foraging.

I think the problem is the panic moodle, which creates a false positive in the "slow time" trigger. In conclusion if the character becomes panicked by itself, he won't react to a zombie even if sighted and this is not fair, because in reality if I see a threat I'll stop doing anything, even if in panic.

Edited by Stefano

Share this post


Link to post
Share on other sites
  • 0

So... if I unerstand what you say correctly: fast-forward will not revert to normal speed - when foraging and hearing a zed approach - if character is already panicked from a trait (Agoraphobic in this case)? I'll give that a go and see if that is the same on over here.

Share this post


Link to post
Share on other sites
  • 0
32 minutes ago, Pandorea said:

So... if I unerstand what you say correctly: fast-forward will not revert to normal speed - when foraging and hearing a zed approach - if character is already panicked from a trait (Agoraphobic in this case)? I'll give that a go and see if that is the same on over here.

Yes, that's right, both hearing and/or seeing, instead indoor it never happens.

 

P.S. Also it's strange that making casual characters the agoraphobic trait is assigned 3 times on 4.:huh:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...