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Nature's Bounty Should Modify the Time Between Refills


ohgodspidersno

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Whether a tile is forageable is determined In the files

Java/media/lua/client/TimedActions/ISScavengeAction.lua

Java/media/lua/client/ISUI/ISWorldObjectContextMenu.lua

 

by the line

 

if getGametimeTimestamp() - zone:getLastActionTimestamp() > 50000 then

 

Even on the lowest settings you're likely to only exhaust a handful of tiles before they begin to replenish, so you never have to journey far to find new materials. It would be cool if that static 50000 was instead influenced by the nature's bounty modifier.

 

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