Kalista Posted October 30, 2019 Share Posted October 30, 2019 Unable to attach the meat cleaver to the belt for easy access. Will update this post if i run across any other weapons that fail to be attached ss crossed 1 Link to comment Share on other sites More sharing options...
Kalista Posted October 31, 2019 Author Share Posted October 31, 2019 (edited) DumbBell also cannot be attached to the belt tho this one is prob as intended. Also anyone else find weapons that dont attach add your own screenshots of them so we can get an easy list for the devs to go through. Edited October 31, 2019 by Kalista Link to comment Share on other sites More sharing options...
elislavkat Posted November 4, 2019 Share Posted November 4, 2019 i think dumbbell do not should . before dev's fix it, you can use my fixmod: SmallFixfromDoctorWho.zip you can look that im changem before install this. and can use another my fix - i playing with it https://steamcommunity.com/sharedfiles/filedetails/?id=1892974596 module Base { imports { Base } item RedPen { MaxRange = 0.9, WeaponSprite = Pen, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.05,, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Red Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, ColorRed = 220, ColorGreen = 10, ColorBlue = 10, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, } item BluePen { MaxRange = 0.9, WeaponSprite = Pen, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.05,, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Blue Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, ColorRed = 50, ColorGreen = 50, ColorBlue = 210, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, } item Pen { MaxRange = 0.9, WeaponSprite = Pen, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.05,, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, } item Pencil { MaxRange = 0.9, WeaponSprite = Pencil, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.05,, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 1, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Pencil, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pencil, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, } item Eraser { Weight = 0.05, Type = Normal, DisplayName = Eraser, Icon = Eraser, } item MeatCleaver { MaxRange = 1.1, WeaponSprite = MeatCleaver, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 15, Weight = 1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 20, SwingAnim = Bat, DisplayName = Meat Cleaver, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Cleaver, BreakSound = BreakWoodItem, TreeDamage = 15, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.4, MaxDamage = 0.8, BaseSpeed = 1.2, WeaponLength = 0.2, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType =Screwdriver, } item LeadPipe { MaxRange = 1.7, WeaponSprite = LeadPipe, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType =Hammer, } item MetalBar { MaxRange = 1.7, WeaponSprite = LeadPipe, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 15, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 8, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Metal Bar, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = MetalBar, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.1, BaseSpeed = 0.95, WeaponLength = 0.35, AttachmentType =Hammer, } item MetalPipe { MaxRange = 1.7, WeaponSprite = LeadPipe, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 15, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 8, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Metal Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = MetalTube, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.6, MaxDamage = 1, BaseSpeed = 0.95, WeaponLength = 0.35, AttachmentType =Screwdriver, } item RollingPin { MaxRange = 1, WeaponSprite = RollingPin, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, Weight = 1.5, ConditionLowerChanceOneIn = 14, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 8, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 50, CritDmgMultiplier = 2, DisplayName = Rolling Pin, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = RollingPin, RunAnim = Run_Weapon2, TreeDamage = 0, EnduranceMod = 1.4, CriticalChance = 15, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.5, BaseSpeed = 1.2, WeaponLength = 0.28, AttachmentType = Screwdriver, } item PickAxeHandleSpiked { MaxRange = 1.3, WeaponSprite = PickAxeHandleSpiked, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = Spiked PickAxe Handle, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Pickaxe_Nails, BreakSound = BreakWoodItem, TreeDamage = 0, CriticalChance = 10, CritDmgMultiplier = 5, MinDamage = 0.7, MaxDamage = 1, BaseSpeed = 1, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, } item Needle { Weight = 0.01, Type = Normal, DisplayName = Needle, Icon = Needle, MetalValue = 2, } } Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now