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Inventory Interaction


Arsenal26

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Again, the movement momentum system is making interacting with inventory needlessly clumsy...  Say you are facing the middle of (3) cabinets and go to take or place something in either of the side ones... your character will attempt to talk over to the next cabinet (where before you could just access/interact with them so long as you could see the inventory...

 

The problem that creates itself here is, when your character tries to align them self with the adjacent cabinet, they loose the inventory window, and sometimes will not re-face it so it opens again...

 

I get the immersion factor in making looting more time consuming to increase the level of realism and time it takes to dig through things, but I don't think the goal was to be constantly having to re-open inventory windows that were just visible a second ago... right ?

 

 

Edited by Arsenal26
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