Arsenal26 Posted October 17, 2019 Share Posted October 17, 2019 (edited) Again, the movement momentum system is making interacting with inventory needlessly clumsy... Say you are facing the middle of (3) cabinets and go to take or place something in either of the side ones... your character will attempt to talk over to the next cabinet (where before you could just access/interact with them so long as you could see the inventory... The problem that creates itself here is, when your character tries to align them self with the adjacent cabinet, they loose the inventory window, and sometimes will not re-face it so it opens again... I get the immersion factor in making looting more time consuming to increase the level of realism and time it takes to dig through things, but I don't think the goal was to be constantly having to re-open inventory windows that were just visible a second ago... right ? Edited October 17, 2019 by Arsenal26 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 17, 2019 Share Posted October 17, 2019 It's a known issue with most timed actions. It'll be fixed later. Link to comment Share on other sites More sharing options...
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