Jump to content
Hoshiko

Server hitting 95% CPU all the time with lags / Issues in logs

Recommended Posts

Hi ! 

 

I'm quite new on PZ multiplayer. I have some troubles with my virtual server and might need some help.

 

It's 3 days i have set up my multiplayer server, and now we got some lags and error on logs.

Nitrado, the hoster had already change twice time the machine where is running my server, no successfull at all.

It's going on to hitting 95% of the CPU like it's overloaded but we are only 3 players at the same time ! ^^

 

Can you check the log and help me please ? 

 

I haven't enought experience with PZ to notice the issues and resolve it.

 

Log Pastebin https://pastebin.com/LzCBLf51

I give you also the config file attach to it then you can see if i do something wrong.

 

I have got some suspicious lines :

 

################################################
 
1559335738757 erosion: reading /home/ni2567500_2/Zomboid/Saves/Multiplayer/servertest/erosion.ini
1559335738821 IsoMetaGrid.Create: finished loading in 1.706 seconds
1559335738822 can't find map objects file: media/maps/West Point, KY/objects.lua
1559335738822 Loading: media/maps/Muldraugh, KY/objects.lua
1559335739101 ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10
1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13
1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3
1559335739102 ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13
1559335739102 ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15
1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300
1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272
1559335739252 loading 11652 zones from map_zone.bin
1559335739297 Max #ZONES on one chunk is 25
1559335739501 reanimate: loaded 6 zombies
1559335739510 Initialising RakNet...
1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_Init
1559335739510 znet: g_peer = 0x1c717a0
1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections
1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort
1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword
1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing
1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup
1559335739882 znet: Zomboid Steam Server started, ports 16271 and 16261 must be open on the router
1559335739903 znet: OnRakPeerStartup
1559335739915 znet: RakNet-through-Steam mode activated
RakNet.Startup() return code: 0 (0 means success)
1559335739916 [VOICE MANAGER] VoiceInit
1559335739916 znet: Java_zombie_core_raknet_RakVoice_RVInitServer
1559335739916 znet: g_peer = 0x1c717a0
*** SERVER STARTED ****
*** Steam is enabled
server is listening on port 16261
1559335739916 LuaNet: Initializing...
1559335739917 LuaNet: Registering server listener...
1559335739917 LuaNet: Initialization [DONE], triggering events for 'LuaNet.onInitAdd'.
DISCORD: token not configured
*** DISCORD DISABLED ****
=========================================================

May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot
SEVERE: Missing tile definition: f_flowerbed_1_13
changeoption UseTCPForMapDownloads "true"

=====================================================================

1559341277703 Server max bytes buffer = 136, chunks = 1
1559341277703 Server max bytes buffer = 136, chunks = 1
1559341277703 Server max bytes buffer = 136, chunks = 1
1559341277703 Server max bytes buffer = 136, chunks = 1
1559341911637 removed out-of-bounds vehicle.id=229 connection=0
1559341911637 removed out-of-bounds vehicle.id=248 connection=0
1559342040061 SaveAll took 365.158495 ms

Thank you for helping me ^^

 

Hoshiko

Gaming Friendly 
https://discord.gg/AVs5eHZ

servertest_spawnregions (1).lua

options.ini

servertest.ini

Share this post


Link to post
Share on other sites

Looks fine. The messages posted are normal. Don't see any mods .ect.

 

If fire is on, disable it. If there are a ton of zombies are items in all of one place then it could be an issue. If that's the case, then just leaving the affected area where the lag occurs, should resolve it.

 

More likely a problem on Nitradio's end. Either it's being ran on very few cores or they're underpowered. No way to know from the logs. It's very strange that would be peaking on all cores - as the game is multi-threaded, it really should only be the main thread that spikes. All courses would suggest that it might be the gc running if they've not given enough RAM at startup.

Share this post


Link to post
Share on other sites
14 hours ago, EnigmaGrey said:

If fire is on, disable it. If there are a ton of zombies are items in all of one place then it could be an issue. If that's the case, then just leaving the affected area where the lag occurs, should resolve it.

 

Fire is true on my server. If fire=false it's mean it can't spread on the map but you can burn zombies ? 

I don't find any setting to remove zombies corps on the server if leaving the aera.

 

It may be possible the map is overloard with too much zombies corps.
 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...