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Crash to Menu


Shinjitsu noDeshi

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I crashed to menu, and pulled this from the console.txt (note: I was NOT trying to break a window at the time)

 

Spoiler

STATE: enter zombie.gameStates.IngameState
1535583922602 Init ISContextManager
1535583922646 FBO: creating 8192x4096
1535583922649 FBO: creating 8192x4096
FirstNAME:Bob
1535583929428 layout: register window radiotelevisionIso
1535583929428 layout: looking for radiotelevisionIso at 1920x1138
1535583929428 layout: looking at resolution 1920x1200
1535583929429 layout: looking at resolution 1920x1178
1535583929429 layout: looking at resolution 1920x1138
1535583929429 layout: looking at 12 possible windows
1535583929429 layout: looking at window chat
1535583929429 layout: looking at window mechanics0
1535583929429 layout: looking at window bbq
1535583929429 layout: looking at window generator
1535583929429 layout: looking at window survivalguide
1535583929429 layout: looking at window charinfowindow
1535583929430 layout: looking at window inventory0
1535583929430 layout: looking at window loot0
1535583929430 layout: looking at window radiotelevisionIso
1535583929430 layout: restoring name=radiotelevisionIso y=100 x=102 height=240 visible=false pin=true width=300 
1535583929430 layout: final geom x,y,width,height=102,100,300,240
1535583932450 16
1535584195853 znet: ZNetFriends::OnPersonaStateChange
1535584225105 znet: ZNetFriends::OnPersonaStateChange
1535584295111 znet: ZNetFriends::OnPersonaStateChange
1535584316134 znet: ZNetFriends::OnPersonaStateChange
1535584686471 znet: ZNetFriends::OnPersonaStateChange
1535584693479 znet: ZNetFriends::OnPersonaStateChange
1535584727885 znet: ZNetFriends::OnPersonaStateChange
1535585052930 znet: ZNetFriends::OnPersonaStateChange
3
3
3
3
reloading C:\Users\Anthony\Zomboid\joypads\G15 Gaming Keyboard.config
java.lang.NullPointerException
    at zombie.iso.objects.IsoWindow.handleAlarm(IsoWindow.java:303)
    at zombie.iso.objects.IsoWindow.smashWindow(IsoWindow.java:270)
    at zombie.iso.objects.IsoWindow.Damage(IsoWindow.java:1560)
    at zombie.iso.objects.IsoWindow.Thump(IsoWindow.java:616)
    at zombie.ai.states.ThumpState.execute(ThumpState.java:134)
    at zombie.ai.StateMachine.update(StateMachine.java:130)
    at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10289)
    at zombie.characters.IsoZombie.update(IsoZombie.java:1961)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2226)
    at zombie.iso.IsoCell.update(IsoCell.java:6085)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3119)
    at zombie.gameStates.IngameState.update(IngameState.java:1351)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:684)
    at zombie.GameWindow.run(GameWindow.java:1310)
    at zombie.GameWindow.maina(GameWindow.java:1086)
    at zombie.gameStates.MainScreenState.main(MainScreenState.java:182)
1535586625816 reanimate: saved 0 zombies
STATE: exit zombie.gameStates.IngameState
1535586625910 znet: UpdateRichPresenceConnectionInfo
1535586625911 znet: UpdateRichPresenceConnectionInfo: status=, connect=
1535586628963 znet: Java_zombie_core_znet_SteamWorkshop_n_1GetInstalledItemFolders
 

 

Full console.tx here

 

Shin

 

 

Edited by Shinjitsu noDeshi
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