agreubill Posted August 22, 2017 Share Posted August 22, 2017 (edited) Here comes some single (and simple) suggestion to help this profession to be a tad more attractive (& usefull) ; 1) Perks cost reduction on character creation When you select Doctor, the cost of Herbalist / Nutritionist is reduced by one (maybe two) ; afterall, it's more than possible you get some additionnal formation (or more accurate informations) on these as a doctor. The cost reduction reflect it, but you also can just don't use that benefit. 2) Trained Healer Tied to the profession a similar effect as comfrey poultice (=> reduce healing time for wounds treated by Doctor) : maybe not halved but reduced it*. => To reflect the benefis added, change the cost for that profession from the actul +2 creation's points to -2. * : it's also possible to scale the said effect on the First Aid lvl of the Doctor) Edited August 22, 2017 by agreubill DramaSetter 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 22, 2017 Share Posted August 22, 2017 Interesting idea, but needed more features so players will grab this profession, instead of mauveton carpentner. Link to comment Share on other sites More sharing options...
agreubill Posted August 22, 2017 Author Share Posted August 22, 2017 (edited) Btw, the reduced healing factor for that profession is an old idea (2014... Before build 30 release i guess... ). Yes, i've done some research before posting... On 02/12/2014 at 1:27 AM, King jjwpenguin said: I am for the doctor profession and i believe he should be able to help heal faster. Not like regeneration but i mean like he can make better bandages and do medical stuff more efficiently. I feel that would be nice. Edited August 22, 2017 by agreubill Link to comment Share on other sites More sharing options...
jinoz Posted August 24, 2017 Share Posted August 24, 2017 Might be off-topic, but I think we also need more traits (new ones) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now