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About Doctor Profession


agreubill

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Here comes some single (and simple) suggestion to help this profession to be a tad more attractive (& usefull) ;

 

1) Perks cost reduction on character creation

When you select Doctor, the cost of Herbalist / Nutritionist is reduced by one (maybe two) ; afterall, it's more than possible you get some additionnal formation (or more accurate informations) on these as a doctor. The cost reduction reflect it, but you also can just don't use that benefit.

2) Trained Healer

Tied to the profession a similar effect as comfrey poultice (=> reduce healing time for wounds treated by Doctor) : maybe not halved but reduced it*.

 

=> To reflect the benefis added, change the cost for that profession from the actul +2 creation's points to -2.

 

* : it's also possible to scale the said effect on the First Aid lvl of the Doctor)

Edited by agreubill
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Btw, the reduced healing factor for that profession is an old idea (2014... Before build 30 release i guess... :-D ). Yes, i've done some research before posting...

 

On 02/12/2014 at 1:27 AM, King jjwpenguin said:

I am for the doctor profession and i believe he should be able to help heal faster. Not like regeneration but i mean like he can make better bandages and do medical stuff more efficiently. I feel that would be nice.

Edited by agreubill
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