RingoD123 Posted June 10, 2017 Share Posted June 10, 2017 This is mainly for Single Player use as you can use the "mods=" for server setups. Also on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=944054233 First you want to subscribe to and/or download the maps that you want to combine. If you subscribe using Steam you will find the downloaded mods in your "Steam\steamapps\workshop\content\108600" folder, each mod with its own unique id number (for example Bedford Falls is 522891356). Now you want to create the following folder structure (on your desktop): Spoiler MyCombinedMaps media maps MyCombinedMaps Now, inside the first folder, alongside the media folder, you want to place a mod.info file and a poster.png file, you can create your own from scratch, but it's easier to copy them from one of the map mods (e.g, from the "steamapps\workshop\content\108600\522891356\mods\Bedford Falls" folder) and edit them to suit your needs. The mod.info should look like the following: Spoiler name=My Combined Maps id=MyCombinedMaps description=This adds multiple map mods together for use in Single Player poster=poster.png The poster.png file should be a 256x256 image, you can make your own using paint etc or simply use one from one of the map mods you downloaded. Now, for each map mod you would like to combine, navigate to its map data folder (e.g, "steamapps \workshop\content\108600\522891356\mods\Bedford Falls\media\maps\BedfordFalls") and copy across all of the ".lotheader", ".bin" and ".lotpack" files to your own map data folder ("MyCombinedMaps\media\maps \MyCombinedMaps"). Be careful when adding any maps that have cells that overlap, add the map you want be "on top" last. Once done, copy across the "map.info", "objects.lua", "spawnpoints.lua", "spawnregions.lua" and "thumb.png" from ONE of the map mods to the same folder as the files above. Rename the spawnpoints.lua file to something like bedfordspawns.lua or denverspawns.lua depending on the map. Now copy the rest of the spawnpoints.lua files from each map and rename them to something relevant too. Your map data foler should now have multiple "*spawns.lua" (one for each map) files alongside all the rest of the map files (".bin", ".lotheader", ".lotpack" etc). The next thing you need to do is add the objects.lua data from each other map to the one you copied into your map data folder. For each one, open using notepad and copy/paste everything after "objects= {" up to but not including the final "}" in the file, into the objects.lua already in your map data folder, after the final entry but before the final "}". Next, edit the map.info file to: Spoiler title=My Combined Maps lots=Muldraugh, KY description=Adds multiple map mods to the vanilla world The last file you need to edit is the spawnregions.lua file (some maps may not include one of these, but you can easily make your own too), you will need to add/edit entries to point to the "*spawns.lua" files you renamed, it should end up looking somehting like: Spoiler function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, { name = "Bedford Falls", file = "media/maps/MyCombinedMaps/bedfordspawns.lua" }, { name = "New Denver", file = "media/maps/MyCombinedMaps/denverspawns.lua" }, } end This will give you the option of spawning at any of the map mods (or vanilla games) spawn options after selecting your combined mod on the world select screen. All that is left to do now is copy your entire folder structure into your "C:\Users\YourUserName\Zomboid\mods" folder. Now you can load up the game, enable your mod, start a new game, select your combined mod and then spawn in a town of your choice. Some map mods will also come with additional folders inside of their "media" folder, alongside the maps folder, it's important to also copy these across to your combined mods "media" folder as they will be adding things such as lootable maps, additional items/recipes etc. Here's a working example that combines Bedford Falls and Fetzington into a single mod: http://www.filedropper.com/bedfetz_1 (Should only be used as an example as it will become outdated as soon as a new version of Bedford Falls or Fetzington are released). xXxFANCYCAPYBARA36xXx and ddraigcymraeg 2 Link to comment Share on other sites More sharing options...
TheGreek Posted January 29, 2023 Share Posted January 29, 2023 Hi man, I'm currently having issues with the amount of mods for my server. I would like to compile several "mods" in just one or several of the same segment. In idea to reduce the size of the "mods" a little so that it can run a little lighter. Can you let me know if it's possible and if it is, would you accept teaching someone very eager to learn? Link to comment Share on other sites More sharing options...
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