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Balancing, misc, & little things


prototype2001

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  • Weight carry limit capacity should affect how much a character can pick up, atm a weak character & a strong character can pick up the same mass, the only difference is that the weak character gets overburdened at +6kg while strong gets overburdened at +22kg.
  • Scorched earth should return to dirt/grass tiles over time.
  • Being well fed should last longer and the current benefits of well fed are very lackluster.
  • Visible GUI of strength and fitness gain/loss and possibly endurance meter GUI. This was posted one year ago.

It's passive perks, you'll see them as traits in game (like Stout, Strong, Athletic, etc...)

 

I need to show their progress on the skill panel, will work on that some day  :)

 
  • GUI to on rain collectors and possibly a nerf on how fast they fill up.
  • Unique gained traits acquired only through game-play, as many or more then what your given at character creation. Run 25km + 5% run speed. Kill 1,000 zombies, able to see their health bar. Eat 50+ chips -1 fitness. Chop down 100 trees weight of logs becomes 3 -> 2kg, eat 100 salads +1 quantity on vegetable crop harvest.
  • Ranged weapons need their stats re-adjusted, nearly useless at the moment with 1 aiming, all misses or non fatal shots with all attachements. One axe is infinitely better then any ranged weapon at the moment. Also where the character is aiming down the barrel doesn't represent where bullets hit, sometimes upwards of 45° difference.
  • Sleep deprivation & exhaustion should not be tied together this affects 5 traits and not in a good way.
  • Accurate description of traits
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