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Additional Craft-ables, msg'n, knowledgebase, missions & trade.


Shintah07

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Just signed up to add a few suggestions.

 

 

1. Craft-able Light sources

 

I'm not sure if this thing has already been brought-up. But perhaps being able to craft torch will be a great idea to provide longer lasting usable crafted item as a source of light. I believe candles and lanterns were already suggested which is good. However compared to torch, these two will only serve a short amount of life.

 

  Candles:

     - can be put on top of a table on its own. (Higher chance of burning the house)

     - can be placed inside an empty can and becomes portable lantern(Lower chance of burning the house)

     - requires hammer and nails for punching holes to the can.

 

  Fuel Lanterns:

     - used as portable light however requires fuels like Gas or Kerosene and last longer than candles.

     - soon there will be vehicles so to save gas, Kerosene will be available for this & cooking purposes.

     - Consequently, prolong use of this can risk to carbon monoxide poisoning. 

       Poison very likely acquired if ill or wounded but less chance for healthy survivors.

 

  Torch Fire

     - will be crafted out from other materials.

     - will be used as an alternative electric lamp light source.

     - lifespan will last way longer than candles or fuel lanterns.

 

 

2. Private msg

 

Be it added by default or require to loot battery operated radio phones maybe? That will hide a bit unwanted msgs on screen. Perhaps having ability to message someone privately will be great, unless there's some valid reasons to only use global chat and see everyone's chatting on their respective native language. Using player's name or better, player's ID(auto gen ID) w/c can be viewed anytime on "Players Connected" window. ID numbers will be right beside the players name. When sending private msg, forward slash(/), ID number, then followed by your msg.

 

 

3. Knowledge-base of obtained Crafting Skills.

 

A window that consolidates all obtained "Crafting Skills". From consumables to utilities. Since crafting is becoming even more complicated, a refresher window will be a very much heaven sight. These crafting skills input can be gained by reading newspapers, magazines, books, posters, etc.. Crafts acquired will be added into your Knowledge-base window and can be viewed anytime needed thus uses as reference and inviting players to read more books if come across even if their character isn't bored. This "may" go side-by-side with curing "Bored" moodle. 

 

 

4. Lots of NPC missions/sub-missions.

 

There are times when you want to have a mission other than surviving. More NPCs means more mission and more time to spent and enjoy the game. I'm just really hoping that NPCs will have missions for us to get us busy in the game and gain points or items for completed tasks. NPCs maybe located on certain locations or could also be randomly deployed and will ask to do side quests for players they cross-path.

 

 

5. Traders/Market Panel

 

How about trading your stocks or harvest for something else? Just another way to interact with other players online. Just something that pops into my mind.

 

 

 

Well, that's it for now. Give me guys your feedback and ideas about it.

 

Thanks for the time reading this.

 

 

-Shintah07

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we've been able to loot corpses for a long time now, whether a zombie or one of our own

 

Crap, been only grabbing corpses. lol! -suggestion removed.

 

This I'm not sure, but do players convert to zombies when they die? (And NPCs hopefully). I'm wondering if there's any chance to loot those items they carry when they become zombies. That way, usable items won't just disappear and can be reuse w/n the game world.

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we've been able to loot corpses for a long time now, whether a zombie or one of our own

 

Crap, been only grabbing corpses. lol! -suggestion removed.

 

This I'm not sure, but do players convert to zombies when they die? (And NPCs hopefully). I'm wondering if there's any chance to loot those items they carry when they become zombies. That way, usable items won't just disappear and can be reuse w/n the game world.

 

NPC's becoming zombies is an unknown, as we don't have any NPC's in the game currently.

it seems like i read something, somewhere that suggested that if one of our characters die, they too will become zombies . probably in some future build.

 

ok, they talked about it in the Feb 2nd Mondoid, in Easy Pickins section http://theindiestone.com/forums/index.php/topic/3-mondoid-reposts/page-7#entry162251

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NPC's becoming zombies is an unknown, as we don't have any NPC's in the game currently.

 

it seems like i read something, somewhere that suggested that if one of our characters die, they too will become zombies . probably in some future build.

 

ok, they talked about it in the Feb 2nd Mondoid, in Easy Pickins section http://theindiestone.com/forums/index.php/topic/3-mondoid-reposts/page-7#entry162251

 

 

This is great! I'm also thinking about "Traders" or "Market" system to swap items maybe. What do you think? 

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