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Adrenaline


Neetzow

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- I don't like the new kind of exertion, because it isn't sufficiently different from being tired. I know that there are some ingame differences, but they don't make sense to me. I want the player to tire from physical exertion and mental stress, so that he is finally tired and his overall performance both physical and mental drops. So please combine exertion and being tired and just call it tiredness. The new exertion should have different stages like "warmed up", "winded", "exhausted" and have a short time effect and quick recovery. The effects should be the same as being tired.

Finally the character is tired to quickly and it takes way too long to be exhausted.

 

 

This is exactly what they're moving away from, though. What you're suggesting- the old exertion-  made no sense at all. No one gets tired after swinging a baseball bat 4 times or running for 14 seconds. No one gets exhausted from jogging for 20 seconds or swinging an axe once. That isn't a thing; it makes no sense.

 

Being sleepy and being worn out from manual labor are two very different things. Maybe your lifestyle is different from mine, but if you've ever done physical labor in your life you'd understand that sleepy and worn out are completely different things.

 

There is a difference between being physically tired from a day of hard work, and being sleepy. There is also a big difference between working all day and being too exausted to continue, and sprinting across 3 city blocks and needing to take a breather, rest for a moment.

 

I agree that while the new system is a welcome change to manage long term exertion over the course of a day, there should still be some mechanic to have a shorter term limit.

 

You try fending off 3 people with a baseball bat, crowbar, etc and not be tired and need a rest afterwards. It can be pretty tiring, I would imagine. (Don't actually try, sounds very dangerous :P )

 

Hi Anon I agree this would be more realistic, but... the problem is that this is the system we *did* have and it didn't work, since it just forced players to back up for 10 seconds, and arbitrarily slowed things down without actually adding anything to gameplay. We watched a ton of Lets Plays and it just lead to boring monotonous combat where it was fight a zombie, back up wait for breath, fight a zombie, back up wait for breath, and it had zero impact beyond forcing these boring retreats every 20 seconds or so.

It may not be as realistic being able to carry on swinging for a long while, but the gameplay ramifications of this are immense, since that player would suffer the consequences greatly a while later by spending too much of their energy fighting zombies. Sometimes we have to go with what makes for the most fun and engaging gameplay (to play and to watch). Besides the new system is more realistic in other ways to counterbalance this.

Kind of akin to knocking back shots of whiskey and thinking they aren't having an effect, so you have another but still don't feel drunk so have another, drinking too many then them all hitting you like a ton of bricks at once. Punishing the lack of forethought. That delayed reaction can lead those who are reckless to a dangerous spot 10-20 minutes down the line.

 

Ok... 

From my point of view, gameplay comes first. But, that's one thing that could balance the so told problem of the "short time tiredness": Adrenaline. It's not uncommon that people under dangerous situations have a "rush" of strength and energy that are not normal for them...

 

Think about it:

If you sow an freaking dead person standing up and coming for you, your heart would come to your mouth, and you would suddenly run like hell, even being tired. Afterwards, you would be in shock, and would sleep for 10hs (or dont slleep in panic), but you would not wait for the zombie to eat your brains just because "I'm a little tired... just had a 1/2 mile run, and can't do it anymore".

 

Also, its very common that people with even fractures, in the "heat of the game" don't realize their injures and pain until they cool down. It's specially true when people are doing sports. By the other hand, when they find out, vomiting and fainting are their smaller problems...

 

But again, for me, gameplay before realism. Although it's better when both can give hands.

 

Well, just saying...

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LOL, the "average" person is not in good shape.  beating down 1 or 2 zombies would have the average person out of breath and wanting to sit and have a breather.  anybody who doesn't work out regularly, go find a punching bag and beat on it for a couple minutes solid.  you will be very tired and sore the next day.  professional fighters spend months getting into excellent shape, all for a couple of minutes of fighting.  

 

even better, go grab a sledgehammer and beat on a tire for 30 seconds to a minute solid.  it's a great workout and even makes athletes tired.

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