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Found 4 results

  1. Footmuffin

    Pickiness setting

    In a recent discussion on this thread, the topic of whether or not zombies eat only fresh human bodies came up and I made a suggestion for sandbox. I thought I'd ought to put it here to so people can discuss any aspects of it without derailing the other topic further. New sandbox setting: Pickiness! Picky - Only eats fresh human corpses Less Picky - Eats any human corpse it can find, fresh or stale. Not Picky - Eats any corpse or meat it can find, human or animal, fresh or rotten. Omnivore - Will eat any food it can find, vegetable, human, or animal, fresh or rotten. Progressive - Starts Picky, but later becomes Less Picky, then stops at Not picky. Sounds nice?
  2. I have had a few years of growing fruits and vegetables, so I really like that one can grow their own food in PZ too. But I feel that the farming element of PZ is rather unbalanced, compared to how gardening works in real life. Plainly put, some plants are much too easy to grow, the rest too hard. My main examples are carrots and radishes (C&R). In real life these are two of the easiest vegetables to grow; whereas in PZ, they’re the two hardest to grow! Practically impossible, I would say. I have never been to grow either of them to harvest in PZ in a ’survival mode’ game, only in a sandbox world set with a drier-than-normal climate (which means all other veggies suffer from lack of water as a result). In PZ, there is also no such thing as over-watering the other plants (broccoli, cabbage, potatoes, strawberries and tomatoes), but this too also doesn’t reflect how things work in real life. Although under-watering is more often a problem, plants can be overwatered easily causing root rot, mildew or blight, and I think that PZ ought to work like this too. My suggestion would be to raise the total amount of water needed to grow ‘C&R’ closer to 70, and lower the water needs of ‘the other plants’ to 90, and also reduce the amount that falls in storms quite a bit. This would make it simultaneously easier to grow all crops, and harder to just bugger off for days at a time during hot weather and expect your plants to still be alive and thriving when you get back. It would also make ‘C&R’ actually usable in the game, because right now you can only find them in fridges or in seed form. The other suggestion I have is regarding diseases. IRL, plants are more susceptible to certain diseases. Potato gets blight, cabbage suffers from the larvae of cabbage white butterflies, carrots get carrot fly, and tomatoes get mildew, etc. The following is an idea I had of which plants should be hardest hit by which diseases (but they can also suffer from the other diseases to a lesser chance and severity): Susceptible to pest flies: Broccoli, Cabbage, Carrots Susceptible to mildew:Tomatoes, Strawberries Susceptible to Devil’s Water Fungi: Potatoes, Radishes There you go. Any thoughts?
  3. slash

    Juices mod (v0.0.1)

    Hello forums, this is my first simple mod: "Juices" It lets you squeeze your own juices out of most fruits and some vegatables. With the help of sheets or a pillow as strainer, you can fill empty pop bottles with fruit juices. Current v 0.0.1 contains: Tomato JuiceCarrot JuiceApple JuiceOrange JuiceGrape JuiceMelon JuiceStrawberry JuiceLemon Juice Download and more infos here: https://github.com/voodoocode/juicesmod Your feedback is welcome, here as well as on github. Thanks!
  4. SenorMonstro

    Pot-in-pot (Ecologic Refrigerator)

    I would love to craft this things: But except that the devs want to put the profession "potter", and then you can create with clay a pot... you could only find the clay pots in some homes I think : P What you guys think.. is too bad idea? haha I was thinking about make a mod... but, I don't know anything about it, and right now my life is too lazy to try...