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Found 7 results

  1. Good evening. I am experiencing a bizzare issue with a custom-build room I made connected to my converted Diner base. Enough said. Yes, all Doors are shut. Yes, the Staircase and such are fully enclosed. No, Pillars are not able to be place in corners. Am I doing something wrong? Thank you for any assistance you may give me. -TURTLESHROOM
  2. Hey everyone. I was just on my way to Dreadwood from Muldraugh and as I was running through the cornfield by the north farm. As I darted about the corn, axing up some zeds it occurred to me that the last time I was in a corn field, I couldn't see anything but corn. The stalks naturally stagger in position, despite being in rows. There is rarely a lane one can clearly see down in a corn field once inside it. I don't know if player planted corn blocks your vision but I think if it isn't too difficult, it would be neat to see it implemented to make corn and other tall crops block your vision, ge
  3. It is a source of occasional frustration for me that you can't see farther than approximately the width of the screen from where you stand. Based on the Google Maps Street View going along Dixie Highway in Muldraugh, during the day, a survivor on the highway looking south from Knox Bank should be able to see zombies milling about in front of the Sunstar Hotel, and if that survivor had a one-story watchtower next to the road, they might be able to spot a horde as far away as Pizza Whirled. Plus, if we want to use vehicles and rifles to their full effect, we need to know what going on more than
  4. In its current state the sandbox options are a bit lacking. When you want to change the hearing of a zombie, you either get a zombie that for all intents and purposes is deaf, your normal average zombie, or a zombie that can hear you breath from 100 yards. (exaggeration (duh)) It would be cool if instead of three options, you had a slider bar that you could move left or right and get more variable senses in zombies. Would be cool if this was done for walk speed too.
  5. Okay, I have had an idea how binoculars could work in game: When you press and hold the sneak/ready attack button and drag the mouse to the edge of the screen you get a slightly wider view of your surroundings. With binoculars equipped as a primary/secondary, this view is significantly increased, although you will only be able to see what your character can see, so if there is a house blocking your peripheral vision you obviously would not be able to see anything behind it. A way around this would to be able to get to higher vantage point, a second or third floor for example, enabling you
  6. JoeM

    Binoculars

    I think that being able to find and use binoculars in PZ would add more depth to gameplay. Players of the old side-scrolling shooter Soldat will probably remember the way the game handled sniper rifle scope zoom in two dimensions. The player could move his cursor to the edge of the screen, dragging his view away from his character so he could fire at targets that were out of sight for unscoped weapons. However this left your character vulnerable, as you could not see if he was being attacked at close range. My suggestion for PZ is to include binoculars as an item that would occupy the Prim
  7. Does anyone else feel that the Lit Candle as a light source is nearly entirely useless indoors? It barely makes a difference when lit, as far as I can see. I've even adjusted my monitor's brightness settings, etc., but that barely made it better (and I'd rather not have to do that every time Iplay). The smaller the room, the better it is (more surfaces) but for larger rooms it's terrible. Candles cast much more light in reality than this currently depicts. It makes having them in-game a bit pointless (for indoor use). Am I the only one with this complaint? I saw nobody else saying as mch in an
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