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JoeM

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  1. JoeM

    Binoculars

    Ah, thanks for letting me know. I'm very new to this forum and I guess I used the search function wrong. I was surprised when I didn't find anything about it... oops. Mod can delete this thread if they like
  2. JoeM

    Binoculars

    I think that being able to find and use binoculars in PZ would add more depth to gameplay. Players of the old side-scrolling shooter Soldat will probably remember the way the game handled sniper rifle scope zoom in two dimensions. The player could move his cursor to the edge of the screen, dragging his view away from his character so he could fire at targets that were out of sight for unscoped weapons. However this left your character vulnerable, as you could not see if he was being attacked at close range. My suggestion for PZ is to include binoculars as an item that would occupy the Primary slot while in use (akin to the spray paint can in the Spray Paint mod). You would be able to see objects beyond the limits of the typical game screen, provided that you had a clear line of sight. Of course all the usual obstructions would still apply - buildings, trees, rain, fatigue etc - but in clear weather and across open ground you would be able to "glass" an area and hopefully make a more informed decision as to what to do next. This could open up gameplay to "keyholes": viewing things far away through gaps in trees and buildings. It would also leave you vulnerable to zombies sneaking up on you while you were "zoomed in". Just like real binoculars, your field of vision would be quite narrow (my set gives me about a 6.5 degree angle) so you would need to scan from side to side to get a full view of what's down range. Everything outside of your FOV could be greyed or blacked out. Devs, I wouldn't have the first idea how much work is involved in this suggestion. But it seems like a reasonable thing for an apocalypse survivor to do, binoculars must be common enough in Kentucky and I don't think it would be overpowered in MP due to the narrow field of view and increased vulnerability.
  3. The user-made notes could be fun. I really like the idea that there could be notes scattered all through the world in SP that give snippets of people's experiences in the apocalypse, in a way a bit like The Last of Us used environmental elements to tell a story of the lengths people went to to survive.
  4. What do people think of the idea of players using bleach to cover their scent? As water becomes more and more scarce, hygiene is likely to suffer and a human running around in the sun, fighting zombies, building fortifications and so on is going to smell pretty bad after just a few days without bathing. Eventually zombies must be able to pick up that smell, particularly in places where humans spend a lot of time. I'd like to see a feature (possibly a mod?) where bleach can be splashed around your safehouse to cover your character's scent. Correct me if I'm wrong, but I think Will Smith's character in I Am Legend used bleach (or similar) to disguise his home from the monsters. This feature could also be used to deter dogs (owned either by NPCs or other players) from tracking you. What do you think? Could this be a feasible inclusion to the game or would it require an entirely new "scent signature" process to be built?
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