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Found 8 results

  1. All tiles within the red square (with blue arrows pointing in each corner) in the attached image has the "????" tag for foraging. Nothing can be foraged inside zones when the foraging window has "????" displayed. For reference, the following link below is for the (outdated) map roughly where the "????" foraging zone is located: https://map.projectzomboid.com/#0.5398802686985321,0.3237951644804556,26.128242726304997
  2. Using Blindcoder's map project, I made an in-game map. https://steamcommunity.com/sharedfiles/filedetails/?id=2270363865
  3. Probably someone already asked this question, but probably that my terrible English does not allow me to find it on the forum. I loaded cell muldraugh map in TileZed. Then I decided to clear a spot on the map for the new building. But when I tried to erase the BMP eraser part of the tree and the grass, I was disappointed. Because grass and trees refused erased. I also tried to create a new layer above the standard, but it did not help ... How to deal with it, I might do something wrong?
  4. "You lived with your family in the farmhouse outside of Muldraugh when it started. Every night, you hear screams from your neighbours' houses. Now your parents are dead, and your supplies are low... You are restricted to the farmhouse and the area directly to the north. If you survive for two months, the world is open as normal. Let's hope you can find what supplies you need in the small available area, and be sure to choose a forager, trapper, or farmer, or your death will be slow and painful. Expect a couple of unexpected twists before your time is up..." The farmhouse is a great but remote location that a lot of players move out to, but what if you started there, and can't leave except to scavenge from the houses to the north? All feedback is welcome, especially about the number of zombies/amount of loot. Too much/little of either, please let me know! Farmhouse Challenge on Steam Workshop EDIT: The challenge is activated under mods. Double click "Farmhouse Challenge" so that a green tick appears beside it. Then the challenge will be added to the bottom of the solo->challenge screen. The mod doesn't change anything in the map or game outside of this challenge.
  5. "You lived with your family in the farmhouse outside of Muldraugh when it started. Every night, you heard te screams from the neighbour's houses. Now your parents are dead, and your supplies are low... You are restricted to the farmhouse and the area directly to the north. If you survive for two months, the world is open as normal. Let's hope you can find what supplies you need in the small available area, and be sure to choose a forager, trapper, or farmer, or your death will be slow and painful. Expect a couple of unexpected twists before your time is up..." The farmhouse is a great but remote location that a lot of players move out to, but what if you started there, and can't leave except to scavenge from the houses to the north? All feedback is welcome, especially about the number of zombies/amount of loot. Too much/little of either, please let me know! Farmhouse Challenge on Steam Workshop
  6. Hey everyone. I was just on my way to Dreadwood from Muldraugh and as I was running through the cornfield by the north farm. As I darted about the corn, axing up some zeds it occurred to me that the last time I was in a corn field, I couldn't see anything but corn. The stalks naturally stagger in position, despite being in rows. There is rarely a lane one can clearly see down in a corn field once inside it. I don't know if player planted corn blocks your vision but I think if it isn't too difficult, it would be neat to see it implemented to make corn and other tall crops block your vision, generate noise when touched and be hard to just run through similar to how dense trees make it all black and slow you to a crawl. Just a thought, not sure if this has already been suggested. Please weigh in.
  7. Pretty cool seeing Muldraugh and West Point in the game. I have actually been there, almost stayed at the SunStar Hotel even (except its really called the Golden Manor) but we ended up staying in Shepherdsville which is just east of West Point. We stopped at Dodge's Chicken and bought gas and cigarettes, not sure the name of the place in the game, but its the gas station near the laundry mat on Dixie Hwy. I was working inside an underground tunnel at Fort Knox that they used to test munitions and explosives. and trust me when I tell you, the helicopters in the game are spot on... They are constantly flying blackhawks over there. annoying as hell. They have an entire mock village built in the woods where they fly in and shoot the place up with door gunners then repel out onto the roof tops. They told us at the gate "don't look, don't stop, don't take pictures" lol. At the edge of the mock town there was a little shack that had a dirt bike propped up against it with a Taliban dummy sitting in a chair holding a rope attached to a goat haha so when you add the base in the game, don't forget the goat. (I really don't expect the map to extend that far into the base) The whole road (Mt Eden Rd.) is littered with old tanks, trucks, etc that the army has used for target practice. (you can see it on google earth or google maps) The only thing that zomboid has wrong is the flat groung... its quite mountainous instead. Very cool nostalgia playing a map where you have actually been. Such an awesome game. well done!
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