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Found 4 results

  1. Everyone knows that Build 38 is introducing the gameplay mechanic of digging graves to dispose of rotting corpses as an alternative to burning them. A good idea, but one that I think can be improved in the following ways: 1. More grave types/models. The current model of the grave is a single rectangle of dirt. To me, that model looks too smooth and clean. I have a hard time believing that a ragged survivor under duress who may or may not have done any hard work in his life would dig a hole that pretty. In my opinion, graves dug by amateur survivors should look like they were dug quickly and haphazardly, with ragged edges, uneven dirt, and other details that make it look like it wasn't dug by a professional digger. Something like this: 2. Funeral pyres/more realistic body burning. One of the things nobody else seems to have noticed is just how effective cremation via gasoline is. I mean, you dump a little gas on a corpse, light a match, and boom, he's ashes in a few seconds. While that may be for gameplay purposes, that's simply not realistic. It takes a LOT of heat and fire to completely destroy a human body, and a simple gasoline fire won't reach ANYWHERE near the temperatures required for cremation. It's one of the most unrealistic things in this otherwise punishingly realistic game. The solution? Rather than simply leaving behind ashes, perhaps corpses can become charred and partially destroyed to the point where, though not completely gone, they at least won't be a source of disease and infection anymore. Also, funeral pyres. Stack a few logs on top of one another and throw the bodies on top. I was gonna suggest having a separate model for corpse piles, but that's probably redundant. 3. Body bags. We know the military and the scientists were performing experiments within the Exclusion Zone, so it'd make sense that they'd have at least a few dozen corpses lying around wrapped up in a plastic body bag. So why not utilize some of what they left behind, or even make your own out of stuff like bedsheets? It would make transporting corpses far more sanitary, because I don't think anyone in real life would be comfortable carrying a rotting corpse with their bare hands. Which leads me to my next idea: 4. Corpse disposal equipment. Latex gloves, respirators, cloth breathing masks, hazmat suits, anything that will make the transportation and disposal of corpses more sanitary. Again, you don't wanna be touching that stuff with your bare hands. 5. Mass graves. Instead of just taking up a few tiles, these graves take up several tiles in both length and width, and can hold a ton of bodies. Takes longer to dig than a regular grave. I'm all for the introduction of grave digging to the world of Project Zomboid. I just think it could be improved and expanded upon. What do you think?
  2. Hello all, Long time PZ player, first time poster. I am trying to figure out how to remove the two-handed requirement for picking up corpses. I have modified the newitems.txt file in the following directory: Steam\SteamApps\common\ProjectZomboid\media\scripts I have attempted to change the following line to FALSE, but when I right click a corpse and use the context menu "Grab Corpse" it still requires two hands. I have also tried deleting the line altogether, but the Grab Corpse action still requires two hands. Both corpse entries now have their weight set to 0.0 Essentially I would just like the weightless corpse to be in my top level inventory after I grab it, but without requiring both hands. At present I am trying to clean up hundreds of corpses and pile them altogether. Right now I use the Grab Corpse option, then I have to drag the body into a sub-bag (or drop the corpse) in order to grab the next corpse. Is there any way to circumvent the two-handed requirement?
  3. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  4. Now that all zombies / corpses have standard clothing items in their inventories, I find it much more tedious to sift through their pockets. They carry valuable items sometimes, but clicking through a stack of bodies and noticing the odd extra item is difficult. As we rarely need to loot more than 1 or 2 zombies / closets for clothing in an entire game session, I think it would be useful to have a clothing filter for these (and possibly other) containers that can be turned on and off, making it easier to spot items of interest. I don't think this would be unrealistic or against the spirit of the game. If I were looting in real life, I would be able to ignore clothing when searching a body or a wardrobe for useful items.