Jump to content

Search the Community

Showing results for tags '40.43'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 9 results

  1. You wake up in the West Point suburban area and discover you are in the mid of a zombie apocalypse. Will you be able to survive the horde of zombies that infest this place? This map mod expands the suburbs area just outside West Point with a few interesting buildings and locations to visit and loot, it has been created with the main goal of providing the player a new place to explore and survive, with a few safe buildings in which to set up a safehouse that is not too far away from WP city center, but also not too overpowered to give the player too much of an advantage, aswell as a huge
  2. Hi, If you set SafeHouseRemovalTime variable from your server.ini to 597 or higher all claims will fall off immidiately. This is a very nasty bug, many people got burnt off this. I belieive, expected behaviour in this case should be: 1. In-game interface should not allow admins to set an out-of-bounds value 1.1 If out-of-bounds value have been set up via direct config file editing - it should defaults to maximum available value (at least in this specific case). 2. Acceptable range of values for this variable should be declared in config comments and
  3. I've been playing on Build 41 for a while now and wanted to rollback to stable in order to play multiplayer, however the game won't display the menu UI after reinstalling. The red error pops up signalling that there is 1 error, but I'm not sure what it is or what to look for. It's happening to another friend of mine as well. Any help would be appreciated.
  4. This non-residential buildings could be claimed: == Valley Station == Shooting Range; 13250,5430,0; 13290,5460,0 Hunters' Cabin; 13090,5280,0; 13150,5320,0 Gas Station; 12730,5030,0; 12750,5050,0 == West Point == Shops; 11920,6900,0; 12000,6930,0 Shops; 11890,6870,0; 11920,6900,0 Misc Store; 11820,6900,0; 11850,6920,0 == Riverside == Shop at the end of the map; 3670,5730,0; 3690,5760,0 Tool shop at the end of the map; 3620,5710,0; 3640,5730,0 == Rural Town == Gas station; 7290,8190,0; 7320,8210,0 Doctors' office; 7290,8380,0; 7310,8400,0 == Rosewood == Gas Station; 8170,11250,0
  5. Hi, This is a usability issue, not a big one, but still. As a moderator without access to server internals, I can't copy values from DB Viewer table. For example, to see all users with the same steamid, I need to open a separate notepad window, write there down steamid digit by digit manually, then paste it in DB Viewer in the game. On the other hand, an admin account can click on a record from viewer table, then press 'modify' and and finally copy value from corresponding 'filters' table field with ctrl+c. There should be a more convinient way to do this for a non-admi
  6. Can't display correctly when forced to use the secondary graphic card. The process will run, but not load textures to the selected graphic card.
  7. Hi everyone! We've been playing PZ previously a long time and also used the dedicated server on my machine (Win 7, batch-file as steam-variant). Everything was working fine, friends were able to connect by ip-address, everything went very smooth. A few weeks (or months?) later we are back at PZ and I wanted to make a server again, this time outside my own home (hosting server, Ubuntu). But we weren't able to make a successful connection between any client and the server. At first it was the firewall, of course. Then there was a difficulty with the ip-addres
  8. EDIT: Found fix for this issue! My friend turned off 'Double size textures' option, we restarted the game and when we entered the server he could see snow on ground as well Hi, I am hosting a P2P server for my friend and I (version 40.43). When it snows we both see snow falling and trees being covered in it BUT only I can see the snow covering the ground, he can't. For him the ground looks normal. Could it be because of a certain setting, or is this a bug? He has tried disconnecting and connecting back again. We even tried restarting the server and turning Pos
  9. Enabling Normal/Hardcore reloading causes XP gain for reloading pistols to occur when inserting the magazine. Additionally, the magazine can be ejected/inserted repeatedly for continued XP gain without using any ammo. Despite this, XP gain appears to only be 0.33 per eject/insert cycle which is laughable. If the pistol were to be used realistically (let's assume you average half a clip before reloading) you would have fired 1710 rounds before finishing THE FIRST LEVEL. (And this is with Fast Learner) This is especially problematic as the "Reload" keybinding only ejects/inserts the mag
×
×
  • Create New...