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  1. For those that don’t know, there are currently 5 server mod rolls. (Observer, GM, Overseer, Moderator, Admin) The Observer roll (lowest) has the following permissions: Toggle invisible (on himself only) Toggle god mod (on himself only) See players connected (/players) Teleport to a player (can't teleport a player elsewhere) Can toggle noclip (on himself only) Teleport to coordinates See server options Can open locked doors Can go inside safehouses Can't be kicked if too laggy Can always join server (even if full) Can talk even being invisible Sees invisible players Can't be hit by players Log directly invisible/invincible Can see players stats (name, skill, traits...) with click on player -> Check Stats (but can't modify them) I would like to raise the idea to remove the following permissions. Making the roll a more Helper roll. This would allow server owners to assign rolls that general players can use and still play with. Having the extra permissions (below) makes the player over powered. Can open locked doors - (remove) Can go inside safehouses – (remove) Can toggle noclip (on himself only) - (remove) Can't be hit by players – (Change to toggle) or (Remove and just use the PvP toggle option) Add permission: View And reply to tickets
  2. I am starting a server and am wondering if it is possible to set zones for specific things, like pvp, no building, admin only, no looting, periodic reset, etc. Is there an existing way to do this, or would it require custom modding? I have seen similar features in some of the servers I joined and would like to add it to my own. Thanks
  3. Hey ! sorry for my english, le serveur est ouvert depuis le 03/06/2019, il contient quelques mods comme Hydrocraft,Morebuild,ORGM et ZombieCure, si vous voulez avoir plus d'informations rejoignez le discord ! https://discord.gg/MAC3waj et Bonne survie ! (the server is open since 03/06/2019, it contains some mods like Hydrocraft, Morebuild, ORGM and ZombieCure, if you want to have more joy to join the discord! https://discord.gg/MAC3waj and good survival!)
  4. So I have some ideas for some multiplayer server mods that I would like to see, and am willing to try coding, but from what I gather, modding has limited scope to effect the base game? If anyone has any opinions of whether these are feasible or not, please lemme know? Mod Ideas: 1) A mod that makes safehouse owners able to individually set their safehouse settings to allow tresspassers and/or looters. For guests, businesses, rp. 2) A mod that allows, for servers that don't display usernames, faction members to see the usernames of fellow faction members. 2a) Additionally, if the mod allowed two faction owners to mutually set it to that their member faction names or tags display to members of both factions. For alliances and declared warfare. 3) A mod that allows admin to lay down zones, similar to PVP exclusion zones, that disallow hotwiring, vehicle window breaking, and accessing the mechanics interface unless the character ha sthe key for the vehicle on them. This is to allow people to use safezones, trade hubs, w/o getting their cars stolen or messed with. 4) A mod that would would integrate with a discord bot so that a discord channel would be broadcast on on eof the radio stations; and that player broadcasts on the same radio channel would appear in the discord channel. This is to allow immersive integration of discord with an in-game interface while also making radios more useful. 4b) Ideally, being able to integrate multiple discord channels with multiple radio channels. I've started looking at the java and lua code, but if anyone know if any of the ideas are impossible OR knows of any examples to help me write them please lemme know? thanks!
  5. Hi all, we are back looking for new survivors to join our famous PvE server based in the EU. See below for details; Server Join Details; Server Name - M700N's PvE Server 2019 | https://discord.gg/pUXV9pp Mods Required - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 IP Address - Port - 16300 Do not build in commercial areas, as they are reset on a monthly basis. You will be able to claim a Safehouse after 1 day of survival and you will be able to create a faction after 2 days. 1 day is 2 hours real-time. We will also be soon holding some more Survival Night events, where you will spawn into a different dedicated server than the above one and be presented at a load up point. You will then have 10 minutes to gather weapons, ammo and supplies, before being teleported to a random building and there you will have to all work together to defend and survive waves of zeds set upon you. See you all there soon. M700N
  6. Hey guys, I'm trying to get a persistent server set up and I keep getting server not responding so I must be doing something wrong. I have the gameservers ip and have set up everything in the config file. Public=true PublicName=hardcorezomboid PublicDescription=drunk's hardcore survival!!! Just so I understand.....the gameserver ip goes into the the "ip" section. Does my ip go into the local ip place? As far as ports go, should I keep it at default?
  7. Any one know of a good australian server ? Or some players who want to make one ? Thanks and good day to all !
  8. All I want is to send unique number to all clients, so it will be the same for all users. For example, on the server: textureNumber = ZombRand(10); How can I send this value to client, so all users will see the same texture?
  9. After the last Update, i become this error message if i try to join Server. Validation game file not solve the issue, re subscribing to workshop item not solve the issue.
  10. Dedicated server shows this exception when I tried to launch new server from scratch Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/util/concurrent/FutureCallback at zombie.network.GameServer.<clinit>(GameServer.java:157) Caused by: java.lang.ClassNotFoundException: com.google.common.util.concurrent.FutureCallback at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 1 more Possible typo in 'com/google/common/util/concurrent/FutureCallback', probably should be 'com/google/common/util/concurrent/FutureFallback'
  11. Hello i have problem with server ( Project Zomboid Dedicated Server [IWBUMS] appid:380870) in linux ( Ubuntu Server 18.04 ) here log: 64-bit java detected ./start-server.sh: line 12: ./ProjectZomboid64: No such file or directory File "ProjectZomboid64" doesn't exists
  12. How to change the amount of starting perk points? I have a company that does my hosting but I have to tell them what to edit ect...anyone know? and will it affect future players?
  13. Hello everyone, A friend and I have been getting some trouble playing on a co-op server I'm hosting. After a few minutes of playing, my friend starts to lag really badly, where zombies are frozen in place, and he dies from injuries that have no real source from his view. Here is the coop-console.txt from the game: If you need me to post anything else please tell me. Also sorry for the lack of information. Thank you for helping.
  14. Hello. In collaboration with the admins of the Redboid community server, we have discovered a bug that prevents Linux clients from joining Windows-based servers. It seems that there is a mismatch between the contents of the "media/lua" folder between the clients. Specifically, the Linux client has the following file, which is not present in the Windows client: lua/client/OptionScreens/WorldScreen.lua This causes Linux clients attempting to connect to show the following error message: "You have been kicked because your game files do not match the server's.". This is also reflected in the attached screenshot. Removing the above mentioned file on the Linux client, seems to completely resolve the issue. A few system details: OS: Kubuntu 18.04 Kernel: Linux {redacted} 4.15.0-29-generic #31-Ubuntu SMP Tue Jul 17 15:39:52 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux PZ version: 39.67.5 (Steam) Please let me know if you have any further questions.
  15. Hi all, I am going to be starting a new server soon called "M700N's Survival Night". There is a brief description below but for the full details of how it works and how to join, you will have to join our Discord server by following this invite link; https://discord.gg/pUXV9pp How Survival Night works; These are 1 night events and will be announced in the #sn-announcements channel on our Discord server. Survival Night is basically a PvE Horde/Battle Royal type game mode. You will all be spawned into the same location (inside a ready built fort) and all spawn in with the same equipment. You will then have 10 minutes to get set up before the hordes of zeds start attacking the fort. As it is PvE only the Zeds can kill you. It is your decision if you go at it lone wolf or decide to work as a team (I fancy the latter option myself) and try to survive for as long as possible. If you are a member on my PvE Server "M700N's UK PvE Server" then the position you come in the Survival Night match will earn you gifted awards to use within our PvE server. Like I mentioned above all details of this are on our Discord Server. M700N
  16. WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes How to know what values put there? Why is there Base? I want to remove Broken Raw Axe, Broken Spear and some other items which can't be processed in game anymore. How it should be named Broken.RawAxe? Or .... ? Thanks
  17. Hi I want to add custom safehouse locations to an existing multiplayer server. After some thinking and searching I figured it would probably be easiest to use a map mod. The goal is to add a claimable safehouse and if possible not provide anything more than a bare minimum foundation for the player to claim and then build their own house on top of. No free walls etc. if possible. Plan is as follows: Download and get map editor working - Done Create a 1x1 cell map - half done, I think I understand the basics Figure out how to import map and lot information from the Muldraug map for a specific sector Figure out minimum requirements for a safehouse to be claimed Add my new safehouse Fire up and test the mod as a package If it was possible I would prefer to just mod the lot information for a sector and add that into a mod, but I am not sure that is possible. If it is, please let me know. I am currently stuck on trying to import the lot information for the location I have chosen. I find the coordinates and what sector to copy from the gamefiles using the coordinate system at map.projectzomboid.com, but I am not sure how to import that information into my custom map. The information itself seems to be located under the game folder here: media\maps\Muldraugh, KY I am also unsure whether I can get away with only changing the lot information or if I actually need to provide the entire sector as is from the game files to ensure it does not mess up the map itself. If this belongs under the help section, please let me know.
  18. Hello everyone! I got the game today and I immadiately fell in love with it, so I've decided to launch a RP server. It isn't whitelisted for now, but might be in the future, when playerbase will grow. The server is hosted on dedicated server and is online 24/7. Feel free to join! Discord: https://discord.gg/CAmHUjs Server IP: Slots available: 80 Also, server is in non-steam mode, so you can join even if you bought the game on different platform than steam (for example GOG).
  19. Hi all, Please can you let me know what this setting does? The default is set to 500. What is better higher number or lower number? M700N
  20. Hi all, Please come along and join my PvE server. Details below; Name - M700N's UK PvE Server Mods - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 Discord - https://discord.gg/pUXV9pp IP - m700n.ddns.net Port - 16261 IMPORTANT TO KEEP YOUR SAVES. When you select the server in the server list change the IP to m700n.ddns.net and save it to favorites. This is so when the IP changes on the server it does not affect your save. Once it is added to your favourites it may appear offline but if you connect it will work. If you do join the only rule there is is to not take over any commercial buildings as Safehouses because it will prevent loot from appearing within for other players. A couple of things to note also, you will be able to claim a Safehouse after 1 day of survival and you will be able to create a Faction after 2 days of survival. 1 day is 1 hour real-time. Cheers, M700N
  21. Hello, the european server [AT/EU] Sunrise 3xXP|Hydrocraft|24/7|Restricted PVP|Safehouses IP: Port:16261 30 Slots is ready for new players. Additional Maps (not as Spawning Points) Louisiana New Hamilton, OH Bedford Falls Muldraugh Nature Reserve Started 15.06.2018. With lower loot, long loot respawn (1o days). Server hosted on dedicated hardware in the hetzner datacenter in nueremberg/germany. Discord server https://discord.gg/ESM6U2 (Discord server not yet fully set up Feel free to give suggestions on the discord server. - Ixolan
  22. hi, im hosting a stable branch server for a few friends. two days ageo steam updated the stable branch of teh client, but not the steam dedicated server. i cant upgrade the server nor can we downgrade our clients, what am i supposed to do now?
  23. Hello, I created a droplet on DigitalOcean with Ubuntu 18.04. to get server I downloaded steamcmd and inside it typed force_install_dir ../server app_update 380870 validate quit to run server I went to server location and run start-server.sh It outputed nikita_c@project-zomboid-s1:~/server$ ./start-server.sh 64-bit java detected pzexe: about to run java hack to locate libjvm.so... pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe" pzexe.java: loading shared library "pzexe_jni64" JVM=/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so pzexe config file: /home/nikita_c/server/ProjectZomboid64.json pzexe: mainClass: zombie/network/GameServer pzexe: classpath: -Djava.class.path=java/:java/jinput.jar:java/lwjgl.jar:java/lwjgl_util.jar:java/trove-3.0.3.jar:java/sqlite-jdbc- pzexe: vmArg (json) 1: -Xms2048m pzexe: vmArg (json) 2: -Xmx2048m pzexe: vmArg (json) 3: -Dzomboid.steam=1 pzexe: vmArg (json) 4: -Dzomboid.znetlog=1 pzexe: vmArg (json) 5: -Djava.library.path=linux64/:natives/ pzexe: vmArg (json) 6: -XX:-UseSplitVerifier pzexe: vmArg (json) 7: -Djava.security.egd=file:/dev/urandom pzexe: vmArg (json) 8: -XX:+UseConcMarkSweepGC pzexe: using jvm "/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so" java.io.FileNotFoundException: /home/nikita_c/Zomboid/server-console.txt (No such file or directory) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:221) at java.io.FileOutputStream.<init>(FileOutputStream.java:110) at zombie.network.GameServer.main(GameServer.java:297) Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/nikita_c/server/natives/libPZBullet64.so: libGL.so.1: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1965) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1890) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1880) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:309) Looks like problem is triggered, when it trying to open file in non-existing folder And second error triggered when trying to touch exising libPzBullet64.so File exist, but error appears. I tried this preveusly on Linux Mint 17 and it worked. Do you have any idea what it could be? Is this a bug?
  24. Hey, it has been a while but im back with a new Server. Come and have some fun! Welcome to the .-. .-..-. .-. ,'|"\ ,---. .--. ,'|"\ | | | || \| | | |\ \ | .-' / /\ \ | |\ \ | | | || | | | | \ \ | `-. / /__\ \ | | \ \ | | | || |\ | | | \ \| .-' | __ | | | \ \ | `-')|| | |)| /(|`-' /| `--.| | |)| /(|`-' / `---(_)/( (_)(__)`--' /( __.'|_| (_)(__)`--' (__) (__) .-. .-.,-. ,--, .-. .-. _______ .--. ,---. ,---. | \| ||(|.' .' | | | ||__ __||\ /| / /\ \ | .-.\ | .-' | | |(_)| | __ | `-' | )| | |(\ / |/ /__\ \| `-'/ | `-. | |\ || |\ \ ( _)| .-. | (_) | (_)\/ || __ || ( | .-' | | |)|| | \ `-) )| | |)| | | | \ / || | |)|| |\ \ | `--. /( (_)`-' )\____/ /( (_) `-' | |\/| ||_| (_)|_| \)\ /( __.' (__) (__) (__) '-' '-' (__)(__) THE SIMPLE VERSION RULES No KOS! (killing on sight) No griefing or unnecessary damage to Safehouses and belonging cars! A MORE EXPLAINED VERSION RULES We don't like to enforce many rules, we want our players to be free to enjoy the experience and do what they like. However, we do have to enforce just a short list of rules to ensure the roleplay aspect of the server remains in play. No KOS KOS, or Kill On Sight, is absolutely not allowed. We believe this is what makes regular PZ servers feel more like a deathmatch. Eliminating this problem will help roleplay feel better and more genuine. We do not condone KOS on our servers. Do not be mistaken with "no killing at all", you can absolutely kill people, thats why the servers are PVP. Here is an example of what is and what is not considered KOS. Telling a player to put their hands up and drop their gear. The player refuses so you shoot them. That would be perfectly fine and not KOS. Running into a town, spotting a player and trying to kill them. That is not okay and is KOS. When is KOS Allowed? KOS is enabled at Feasts, Vehicle events and Raiding/defending a base. No griefing or unnecessary damage to Safehouses and belonging cars! No abusing of the NO PVP Zones Griefing it, stealing from it, camping it out etc is not allowed at all. Admins spend a lot of time building these places for players to own shops and sell/trade items or simply to help new Players. These are safezones where there is no killing, no bandit behavior and no stealing. No combat logging This goes without saying but combat logging is against the rules. Whether its a gunfight, a robbery or an admin trying to speak to you, combat logging is not tolerated here. Combat logging is where a player disconnects from the server in the middle of a gunfight or altercation to avoid being killed or things of the sorts. (rules will most probably be revised!) Public Server List Name: [EU/DE] - Undead Nightmare - PVP/RP - Public - XP x3 hosted by Nitrado in Frankfurt, Germany. IP: Port: 16261 20 Slots Mods currently installed: Help to create a fresh EU PZ Community. Option to make the Server have more Slots is always given.... also any suggestions are much appreciated! Come Join us on Discord: https://discord.gg/kJ6c2rB Only 3 Accounts per User (contact me via Discord when encountering Problems logging in!) Thanks for taking your Time, now good luck & have fun
  25. Hellow, im trying to create a little mod, but im having big troubles. is there a way to display something like : " You killed 103 zombies on this server" whenever a player type "/kills" can a cop server store this info like: Plaayer_SteamID6655656_Zombie_killed = 25 Player_SteamID23423443_Zombie_Killed = 45 Player_SteamID3412111123_Zombie_Killed = 34 Does Some cool guy know how to do this?
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