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  1. When you lovely developers have the time, why not add a sandbox setting thing that takes that sweet metagame thing you wrote and scales it back a little, try and make it more realistic in that zombies won't magically seek you out after a time. Plenty of people have gotten miffed about how the zeebs still manage to find y'all after a bit; why not offer another experience to add some additional variety and still stay close to the lore you're going for? I definitely don't mean to ask you to do this right now or add it to survival or anything. <3
  2. I was hoping for some certain added sandbox attributes. For example: Zombies over time (more, same, less, varying) - This would affect the # of zombies throughout the game.Starting Location (names of spawn areas) - Allows for a more custom startZombie Distribution (add woods/outside city to list) - This would allow a survivor to smash and grab whatever for a couple days and barricade against the incoming zombies. Used with increasing zombies over time, one could create a more in depth "holdout" scenario.Zombie Respawning (Yes, No) - would toggle whether zombies "respawn", allowing for a survivor to possibly "rid" the map of zombies.Have anything to add? Feel free to comment.
  3. I was just testing zombie variants in sandbox and was trying to make super tough slow zombies that only reacted to scent, however the zombies never really noticed me. So how do zombies track by scent in game? Or is it even properly implemented yet?
  4. I think it would definitely help sandbox gameplay if I could alter the talkativity of the undead. Playing on sprinters without being able to hear them is pretty jacked-up. In most sprinter-zombie lore, they tend to jabber and shout, none of this grunting and hissing you slower folks practice. A couple of degrees to this would certainly be ideal, too; players could then set stealthy, slow zombies who rarely attract the attention of their friends or the survivors, obnoxious, horde-prone sprinters, or moderately loud, moderately fast shamblers who group up like normal. Or something else, I don't know.
  5. Hey guys, I've been thinking about the NPC system that's coming shortly, and I was imagining some scenarios that could be pretty interesting, and then I noticed something about the game that is a bit odd: Zombies don't eat people I think that even when NPC's were last in the game (if memory serves correctly) the zombies would attack the person and once they die, the zombies go about their day. Think about it, by nature, zombies are searching for food, so I think that there should be some sandbox options to accomodate this (in case people wouldn't want it). So we have a new option called: Feeding Behaviour And in options for this we have these: 1. Doesn't eat This option is literally the same as the game currently is, zombies will kill but not eat, they will then mill around or wander off after they kill somebody, leaving that person to turn. 2. Living only This option basically means that zombies will kill and eat anyone who is alive, they won't stop to eat a dead body but if you've just died, then they will feed on you (or an NPC). Of course if someone is eaten then they won't turn into a zombie. 3. Eats everything This option will cause zombies to feed on any meat, whether it is human, animal, alive or dead, they will eat it. They won't eat other zombies while they are still animated, but once you kill zombies, they will feed on the corpses (assuming they haven't seen you).. this option will also have the preference rule, in which they will always choose living meat over dead meat, so if there is a bunch of zombies feeding on corpses and they see you, they will stop eating and come for you. I think this could be interesting as another way of moving zombies about (I also think we need zombies to move on their own again, please), the more bodies you have piled up around your area, the more zombies will be drawn in, so you'll have a big problem on your hands if you don't burn bodies (once it's implemented). So I think this could be interesting, for one thing it's be a lot easier to sneak past zombies that are feeding on bodies, rather than those that are wandering around. Also, you could sacrifice another survivor to escape if you are being overwhelmed (Shane killing Otis in The Walking Dead is a perfect example), injuring or killing the survivor and letting them be eaten to give yourself time to escape. I'm also hoping in future if your legs are injured you'll move slowly and have crawling or limping animations, could be awesome if that was implemented. Thanks for reading, let me know what you guys think of this? -GodWaffle
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