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Found 7 results

  1. I made a mod that flashes the light bars of Emergency Service Vehicles such as police cars, ambulances, and firetrucks. Just thought I'd share it for anyone who's interested. This mod's purpose is to have police, fire, and ambulance vehicles feel like they responded to zombie incidents and have abandoned their vehicles. Description Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1970747513 [04/18/2020] - Tested on Build 40 and IWBUMS Build 41. Tested on Build 40.43 Multiplayer. Added simple Language Translations.
  2. [EN] Hello! I decided to make more realistic retextures for vanilla machines. I decided to create a mods theme on the forum, maybe someone is more comfortable. Work is still ongoing!) [RU] Всем привет! Я решил сделать более реалистичные ретекстуры для ванильных машин. Решил создать тему мода на форуме, возможно кому то так удобнее. Работа все еще продолжается!) Мод тут | Mod Here
  3. At this moment I do not know how work the principle of using service paintjob at services vehicles, but I want to suggest using a variable number to assign a pattern at the vehicles. For example, I'll take a sample of vehicle liverys from GTA IV and GTA V. This will be useful for optimizing the game. Now for more details: In GTA V, we can find vehicles with a variation of numbers on the roofs of patrol cars / taxi / firetruck's. Is that how different textures are applied on one model. Long time ago I did the LCPD Cruisers for GTA IV and use diffirent livery to make use a
  4. I reckon some folks here have seen this on the Steam forums some time ago, but I wanted to compile a slightly updated list of some law enforcement gear that might be nifty to have in the game and appropriate to mention now, with the ever-approaching animations/clothing/weapons update. I am also hoping to broaden the scope of to-be-included police gear beyond riot gear; this post is mainly about standard carry, normal police gear you'd find even in a small county sheriff's department that'd be appropriate for the setting of Project Zomboid. Let's begin! 1: Police Bat
  5. So one thought I had, after checking the various suggestions and seeing that it was not present, is to incorporate an amped up police station into the map. There could be several unique and powerful items in this police station, thus making it a high-value looting location, but I think the devs could balance this out by making it extraordinarily difficult to loot. For example, it could be construed as a failed "safe point" for evacuation. This would make it heavily fortified and difficult to get in and out of, but absolutely infested with large numbers of zeds. Some of these zeds could po
  6. I know that this isnt the first priority here and what not... but I think that special buildings should have special features. The bank and the police station should have better/bigger doors and bars in front of the windows. which woild make those two the imba-safehouse, if only everyone could enter these buildings... Maybe these buildings can either be forced to let you in (i.e. break stuff like windows or doors through high effort and wastage) or you could find the key to these buildings random in a house (where the police chief or the bank manager could have lived)... In the future, jus
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