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  1. So after putting a lot of work into figuring out how to forward ports on my DSL modem and wii router (i may still be doing this wrong) my friends and i are finally able to access my PZ server from outside my home network. The problem I am now having is when I start the server I cannot use my computer to get on the internet. Nobody is connected at this point so I wonder what is taking up all my bandwidth. Does anybody have any ideas? I am forwarding the appropriate ports from the dsl modem/router to my wifi router and from there I am forwarding the same ports to my server (which is wired). I had to setup new inbound rules on my windows 7 firewall to open the ports. sorry for the long message. does anybody have any suggestions?
  2. Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won’t result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 72.224.138.151:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
  3. The multiplayer is severely broken. Like, really, really broken. With that being said, I understand that I purchased this game with Early Access via Steam and willingly took on the responsibility. However, I don't think the focus should be on adding cars and the such when the MP side of things are so broken that it might ruin the potential of it ever being what it could be down the road. I might have to stop playing all together because it's that bad. With that being said - it has a lot of potential, but some things I thought of, in my opinion, my plant some seeds - who knows. If you are already working on some of these things, great! If not, then I worry a bit. I understand that this was a SP game first and foremost, therefore if the focus isn't going to be on multiplayer in fixing these huge problems within the next few months, then I'd say remove the MP until it can be better focused on altogether because the single player is great! This is from two weeks and almost 100 hours of playing Project Zomboid Multiplayer. (I played the single player like it was going out of style from 2013 and up and love the idea of the multiplayer) 1. Server Side Saving This would fix so many problems it's not even funny. People can easily manipulate the saves therefore, everyday on the server I'm on we're hit by more hackers than actually DDOSing now because people just load their save right back in once they die, or they edit the save file since it's saved on the computer in an easy-to-find location. It doesn't quite make much sense. This would prevent the easy editing and at least make it much, much harder to change things in-game. The server I'm on even checks files for its size to see if its been modified and still to no anvil. 2. Server optimization The netcode could be optimized a lot better than it is, but I'm sure this is already being worked on. 3. Zombie spawn behavior The spawn system for the zombies are a little weird, I think from experience the game checks to see if there isn't anyone in the area and if it isn't then it'll spawn zombies, so the end result is that you have zombies in places nobody will ever visit/or visit often and most of the zombies in the city killed off. Shouldn't it be something along the lines of % based + the activity in the area? I.E. if there's more activity in the city than the highway, then focus on spawning zombies around that area instead of the house by the lake which no one goes to and it ends up lagging the server because of all these zombies. (One time it was so many zombies, they all would lag off my screen when shot, then reappear out of no where and some wouldn't die, but they couldn't do damage to you when I had 67-92 ping) 4. Balance the weapons The weapons are extremely unbalanced in the multiplayer side of things. I'm not exactly sure how the weapons act besides from experience, reading the wiki, and hearing from others but it seems its just single player weapons for multiplayer. 5. Respawn times I had food from the night before, I logged back on the server and one second later it's rotten.. What? I just made it. It shouldn't go by the timer of the server if it's in your bag, each item should just have it's own timer, global protocols don't work for everything. 6. Multiplayer should only allow one file save. I've noticed that people are modifying saves so they can get resources way faster by just making multiple accounts all hacked to max level in different areas gathering different things. Not sure if that's an issue, but - it's happening. I think one save is good enough since it's a hardcore game first off and secondly, it'll probably be a lot more manageable for the server, the dev and the end user. 7. Fires can start but can't be put out without an admin? Fires should be able to be put out with dropping water on the ground at least. Or a fire extinguisher that's located in most stores. What happens is if an admin isn't on, people start fires online and it lags the entire server badly. It's like if one person is lagging, everyone is gonna lag - regardless if they aren't even by the fire itself, they will feel the lag as if they were nearby it for whatever reason. Misc. things Logged in but I'm not logged in.. How does that happen? It should be a checker to see if they haven't moved/said anything/no interaction with anything then they should be kicked after a certain time for inactivity instead of being denied service. Even after kicking the "ghost" of my friend dark nano, he was still unable to come on because it said he was still on the server. I think if you have a backpack on you, you shouldn't need to drag items to your main inventory, the game should just know what items you have and either just do it automatically or just treat it like an extension of the player, which it is, and cut out the dragging of items so much. These are a few of my ideas, regardless of them all I hope that Project Zomboid thrives to become something amazing as it's one of the best Early Access games I've gotten to read about, see videos of, and play myself for me to see that this is a game with a great community and even amazing devs with passion. I just really want the multiplayer to thrive because I believe people come for the single player, and stay for the multiplayer. I'll make another one of these if more ideas come into my head.
  4. Hey guys! Just bought my own public server with 20 slots available. If the demand is there I'll gladly increase it. It's my first time running a PZ server so any tips or suggestions would be nice! Server IP: 108.174.61.18 Port: 16261
  5. Everytime I launch Project Zomboid only my Mac out of no where, it gets to the title screen then everything fades in so slow, like minutes slow, and the options don't show up to click on them at all. I have v 30.16. Please help, thanks.
  6. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
  7. Hello All, I just have a quick question maybe someone can answer, and if it has been already answered if you can point me to the right thread? My buddy and I we started a multiplayer server and was wondering if its possible to change those settings mid game? Origionally we had zombie respawn set every week with a normal amount but its gotten a little easy now that we have established ourselves and was wondering if theres a way to up the count without losing map progress? Thanks a lot guys!
  8. this will be my first post on the forums so pardon my ignorance.. i have been playing this game for a while now and im still hooked. i play multiplayer mostly and have found that once my skills are about finished i am looking for something to do. so the thought came to me. when i was younger i played diablo 2 as most of my friends did. when our characters were done we liked to pvp. as a reward system if you killed a player they dropped an ear with the killed players name on it allowing you to keep it. i feel this would add to the pvp in Project Zomboid as i enjoy pvp servers. as well i feel the idea suits the game rather perfectly as i watch the walking dead. the ear would be found on the corpse of the player killed by another player. thank you for your time, as i have spent much of my time on your game. -Muks
  9. I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
  10. Hey folks, I'm just throwing this up here as a sort of last ditch effort, I've all but given up on being able to play multiplayer with my friend on a server I'm hosting. I've tried several of the troubleshooting tips that you can find around the net, port forwarding, using Tunngle instead of Hamachi etc. Do any of you know if there's common slip-ups or mistakes when trying to get a friend to connect via LAN simulation? I feel like the ports are all forwarded, the Hamachi client is running, my server is running on my PC... we've tried a million permutations lol Feels like it should work, but it just fails to connect. Zomboid seems really fun online and I'd love to give it a whirl Thanks for your collective time
  11. Hello All, I just started running a private server for my friends and I, via port forwarding method and not VPN (Hamachi). All works fine and we all are able to connect, the only issue I am having is that we all (including myself) get a "Connection to server lost" message every once in a while, and by that I mean at least once an hour. The CMD window running the server doesn't say much other than the users have been disconnected. Does anyone have experience with this? Any tips on how to resolve this issue? Please let me know what other information I can provide to help everyone out in helping me.. Thanks in advance!
  12. Don't know whether this has been brought up or not but i thought what would be really cool? If by a random chance that during a heavy storm or thunder storm that maybe,just maybe every now and then randomly Lightning strikes a tree or a house Resulting in it burning into a crisp and starting a fire or just instant crisp(with a tree or a wall frame or you know what i'm getting to) Also make like a lightning effect like how it is on the main menu. Would add to the apocalyptic feel and the im scared,alone and about to jump outta my pants feeling for some. (And yes i know i spelled Lightning wrong in the title haha very tired and running on little sleep)
  13. Just a suggestion,maybe instead of planks and ripped sheets or sheets to make a campfire kit. How about a certain amount of stones and sticks/tree branches?
  14. Okay so i have some great ideas for traps or ways of torture. The first trap 1:Bear-traps:Simple enough. Can be found on farms or out in the cabins randomly? Used to Seriously injure another player on multiplayer or used to put a zombie to a halt,maybe because i saw somewheres on the forums that it would be difficult to make it where one zombie has an arm missing and another has a leg,and arm missing..etc.. well i thought instead of showing the zombie missing the missing leg maybe once it hits the trap they automatically become a crawler. Also maybe option where trapping skill ties into this where the bear traps success rate depends on Trapping Skill/Level. 2:Trip wire: Ahhh my all time favorite. Basic used for either a zombie or person. But i was thinking aiming more towards PvP. The main player rigs up a trip wire to a tree where if another player walks by and trips the wire that one way the trap could work is if used in a hangman kinda style. But when they hang its not by the neck but by the leg/foot. So then on PvP maps the player who rigged the trap can torture the captured player. OR better yet use them as some sort of Pawn or Hostage so they can get supplies,etc... heres a website i found with a snare trap: http://www.instructables.com/id/simple-snare/ also: http://www.wikihow.com/Make-a-Snare-Trap 3:Holes: yes i know this one is a stretch but just thinking if you guys put in a new item that could have multiple uses could be used to dig holes. And then players could fall into it. But better yet that would be noticeable right? How about the ability that when you forage that there is a chance of getting leaves and maybe with thread/rope/fishing line that the player could use the items of leaves and one of those strings to craft a gillie camo flooring to camo the hole then use the captured zombies or players for hostage 4: Tying People up: Okay by know you are assuming i'm some psycho or creep living in my moms basement haha. But seriously give the ability with a high enough trap skill combined with a high carpentry that the player could maybe injure a players legs and maybe tie them up to a chair then torture them or use them as bait/hostage/or a pawn. Or maybe just maybe beat them to near death with a spoon and force them to drink bleach. Well that's all for now...Maybe these ideas will come in use?
  15. I was wondering if there was a way to enlarge the Day/Month text in future updates? I can see it clearly but it can be hard to tell what date it is sometimes in a pinch. Also i know this is just me but please make an option to be able to switch the default layout for the Day/Month bar where it can be Month/Day?
  16. Hey guys ! I don't know if it's already planned, but i'd really like to see more interactions between survivors (multi or solo!). I imagine something based on the new medical skill, with the right click opening a box ; but with much more option : - give something wich is in your main inventory (the others cant see what you gave, but there is an explicit animation they can see), - whispering, i think it can really be usefull, - if you have twine or things like that ... Attach some one ! He can only run half of his abilities, and can try to free himself, a very long option with a noteworthy animation ... "Hey stranger, you already want to leave us ?" - And the best i imagine with that system : a sort of description of the guy's life : if he is a good carpenter, you can read things like "this man seems to know how to use a hammer, and not only to blow heads off", if he killed many players "in his eyes you can't see compassion, and you know his hands already know blood", and also a description of the weight he carry : "his bag seems really empty" - "these guy seems to carry many things, maybe some supplies..." . And next... Why a big No ? I play since a little time with "Realistic Kentucky Firearms" and i think it add much more to the game : - First they have plenty of guns in Kentucky, and you can't just have one sort of pistol, just because there are plenty of different ammo. - Second, people like you and me doesn't know about what ammo go in what gun, except for the very famous ones (9mm Beretta, etc), so we have to try, except if we can find a book about, or at high reload lvl we can detect the type of ammo for a gun. - Next, and the point i'd love to see, is the possibilities it would give to the multiplayer : i have found a big shotgun but no ammo, i still can bluff if some one attack me, but i will need to negociate with people to found the ammos i need... - And finally, it will ended the fact that you have so many weapons, even in the USA i think you can't find as easily ammo for your pistol or shotgun, in storage building and not in the house of the people who buy this, it's a bit WTF when you think about it ... So i'd like our lovely devs to take a look to this mod, maybe ask questions about guns in Kentucky to his creator (who is a real Kentuckian) and maybe change their minds, for more realism and possibilities in the game ! I hope you will find this idea as good as i hope, and i really apologize for my english : i'm one of your greatest french fan, since the vey first build (that i miss a little, thanks Bedford to heal my nostalgia !). Long life to the developers of this just awesome game !
  17. I might have overlooked the new builds information, but it doesn't work for my server. Is it because I made the world when it was on Build 28? So do I have to hard reset the world?
  18. condings

    Custom map

    Is it possible to have my custom map i made as the map people play on instead of the default west point and muldraugh?
  19. So last night I was finnaly able to get my server running and had 3 other friends join it. Before starting the server I did a lot of looking around and reading about how to set those sandbox variables for my server. I found the tool to generate the file ( SandboxVars.lua ), I changed all of the settings to my liking. Since this was our first time ever playing I wanted it to be easy so we could at least learn the game without dying to often. I made the loot abundant, made the water/electricity shut off 0 to 5 years and made the zombies very easy, and also made it so that we wouldnt get infected. I then proceeded to place that file here... C:\Users\Erick\Zomboid\Server\SandboxVars.lua and in here as well... Steam\steamapps\common\ProjectZomboid\media\lua\shared\Sandbox\SandboxVars.lua I read a couple of conflicting posts and went ahead and put it in both places figuring that it would cover everything. I also sent my friends the .lua file and had them place it in... Steam\steamapps\common\ProjectZomboid\media\lua\shared\Sandbox\SandboxVars.lua After reading another post mentioning that we must have the same file. When we played some of the settings seemed to have taken effect, but some didn't. The zombies were slow and when we got attacked we didnt get infected. The loot did not seem to change and the water/electricity went out really early on. What am I doing wrong? Since the water / elec was set to 0 to 5 years is it possble that it got 0 years and that's why it shut off? Also the loot did not seem so special just regular clothes / food / mele weapons. Any tips or advice for me?
  20. The Struggle Role-play [TSRP] IP: 73.22.126.154 Port: 16262 Need to be white-listed to join. I'll be changing song's randomly through the year. Server Lore Prologue - SERVER HAS BEEN REVAMPED PROLOGUE WILL HAPPEN SOON, (NEED MAIN CHARACTERS AND A PLOT HOLDER I DON'T WANT TO WRITE HOW THE VIRUS STARTED, JUST A NORMAL DAY THEN YOU HEAR SCREAMING THROUGHOUT THE STREETS AND SUCH!) NEED A GOOD WRITER ALSO! ------------------------------------------------------------------------------------------------------------------------ Factions Slot Available: Slot Available: Slot Available: Slot Available: ------------------------------------------------------------------------------------------------------------------------- Rules Server is Private you must APPLY to join!No randomly shooting.. don't charge 5-10 zombies at once if you are alone.. Fear RP and Run if neededPVP will be activated when I have a good reason to activate it.Do not steal from others meaning; Don't drink their water, Don't take their items, Don't even walk inside their base..You must add Warsow [TSRP] once you applied or add that account on steam if you haven't already.Server isn't that strict, just play like your actually in-game.. sure you can OOC: In "Y" for OOC stuff but without "Radio:" it's not IC.Be Mature on the server admin has the last word well because it's my server ^^.No Power-gaming.No Meta-gaming.There are no Vaccines for zombies, once you are bit it's over.. no admin heals unless you fall down something unintentionally or you encountered a bug.When all players log out, Server will shut-down.. Server turns on at 12:00 on SS and 3:00 PM on MTWTF [sMTWTFS are the week names via; "Monday"] Have fun on the server please.I look at logs daily.. so I know what you are doing.All applications must be on Indie Stone, previous ones are an acceptance. You can add me by typing in the username below in steam, it should come up with that funny little Nicholas Cage picture. http://steamcommunity.com/groups/TheStruggleRoleplay That's for the group page on steam, you will be invited once you are accepted. --------------------------------------------------------------------------------------------------------------------------- How to Apply on the Server ATTENTION: You can apply on this server most likely you will be accepted but put EFFORT into the applications the server has no current staff and will be getting a player wipe soon. So PM me on steam that you are active within the 1st day of December. Post your application on the forum i'll most likely see it rather than on the website [b]Steam ID[/b]: http://steamidfinder.com/[b]In-Game Name[/b]: [b]Character Biography[/b] (2 paragraphs minimum) [b]Why do you want to join our server[/b]:[b]What will you do on the server[/b]:[b]Notes[/b]: ----------------------------------------------------------------------------------------------------------------------------
  21. Heroes of Shadow Guard is a title being developed by the new indy studio Iron 27 for mobile platforms. Players in Heroes of Shadow Guard control a completely customizable dungeon-style “Labyrinth.” You strategically design the exact layout of the multi-floor interior, select all the defending guards - including your powerful Chest Guard, lay traps, and even place idols for buffing your defenders. Want to change the aesthetics as well? Unlock numerous wall and floor colors to make your labyrinth even more unique. From a defensive standpoint, your goal is simple: create an impassable maze that other players have to try and overcome in the name of loot and pendants. Satisfied with your defenses? Time to take on enemy labyrinths. You are given a variety of strategic options involved in preparing for the attack: select the right Heroes for your Raiding party and choose the most optimal combination of abilities and items to take to the fight. To be clear, there's more than enough fighting going on once you're in; true to older Sega titles like Shining in the Darkness, your first-person crawl through the Labyrinth leads to random encounters with guards in turn-based combat. At the start of the game, you are assigned to a Faction that can be changed by invitation or request. Your faction shares the same geographical area with each member maintaining their individual lot. It is from the ‘Faction Territory View’ that you run your operation: managing your own Labyrinth, selecting which opposing Faction's Labyrinth to Raid, orchestrating your mining efforts, interacting with other Faction members, and much more. RPG elements are present throughout Heroes of Shadow Guard. Unlike many of its contemporaries, you don't simply press a few buttons for instant, unimmersive gratification; rather, you enter your village in First-Person and look about in a panoramic viewing perspective to select which building you want to enter. For example, for equipment you would visit the Blacksmith, for potions the Herbalist, and to rest and regain health, the Inn. Social interaction is not lost on Heroes of Shadow Guard, either. Players can communicate with their Faction members in Faction Chat, or with the whole community in Global Chat. Facebook joins the interface with custom hero pictures and a streamlined friend invitation system to join the action in Shadow Guard; you can also share items you acquire with the push of a button. Heroes of Shadow Guard is targeting a December to January release. You can get more information about the title on our SlideDB page; you can also like our Facebook and follow our Twitter for updates.
  22. Hi guys I will be working on a plugin that lets you create guilds, alliances with other guilds, claim territories for your guilds, have protected buildings and locked storage, have a guild house, have ranks inside the guilds, have guild events, special clothes for the leaders and a lot more. I don't actually know why this hasn't been implemented into the game yet, since there were already people forming clans, this will hopefully make the experience a lot more enjoyable. Hype!
  23. Trouble In The Manor is an online multiplayer arena game! The game is inspired from the Garry's Mod game mode: Trouble In Terrorist Town" and Nintendo's: "Luigi's Mansion". The game consists of many game modes but the main game mode in which the game is built on is called "Murder". In murder you are randomly chosen as either an innocent bystander or a murderer. If you are chosen as a murderer you must attempt to kill every last innocent bystander possible without getting caught! In doing so you can buy multiple items from the shop, including weapons, traps, teleporters, and more. The most unique item being a key to unlock a coffin to unleash a vampire among the building! If you are chosen as an innocent bystander, your main task is to hunt down murderers by looking for clues such as blood trails and DNA and using devices to help track them down. One of the game modes that we are really hoping to do is Capture The Flag! The point of the game mode is simple: attempt to steal the enemies flag without getting killed. If you are killed while holding the flag, an enemy can simply walk over the flag to return it. Official website: http://www.charyb.com/trouble Kickstarter page: http://kck.st/1q0Z1wj Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/comments/303230530​​ Twitter: https://twitter.com/Charyb_Games Indiedb project page: http://www.indiedb.com/games/trouble-in-the-manor Thanks for reading! We would love feedback on this topic!
  24. Blog | Facebook | Twitter | Tumblr Zems is an online card game that can best be thought of as Hearthstone meets Chess. Cards you play are put on a hexagonal grid and can be moved around, making positioning a very important aspect of gameplay. _______________________________________________ I have been working on Zems for roughly four years now, refining the concept and gameplay over time. The game has been prototyped in several different frameworks and my team is now committed to using Unity. For ludum dare 29, we created a buggy but playable prototype using a square grid. You can play it here. We're currently working on a new build using a hexagonal grid and several game rules refinements, which should be done around the end of this month. Screenshot from our v0.02 alpha (no UI implemented yet): The team is officially incorporating a company within the next two weeks. We're also contacting a lawyer and getting the proper paperwork made so we can distribute the alpha with a TOS and/or possible contract. Stay tuned! I'll post more updates here as they come.
  25. If this is somewhere else on the forum, I apologize, and you have permission to label me as grade A idiot. I'm new to forum things. It's pretty simple, I can't type into the server console. Just got one up and running for me and a few other friends to play on, and when asked to stop the rain (since we are a building bunch,) I type "stoprain" into the console. Or at least I tried. I run the server on windows, launch the batch file, and that's about it. Can't type, can't grant admin abilities, etc. Please help. Or if you don't want to; (EDIT) Sh**, I forgot to mention that I don't know how to login with admin rights. I apologize. I surrender all my cookies and other things.
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