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Found 4 results

  1. So we all know that NPCs are coming...eventually. And what zombie apocalypse would be complete without a few ragtag groups of survivors that, more often than not, end up being a bigger threat than the zombies? The Walking Dead has groups like the Saviors and the Whisperers. Fallout has raiders, super mutants, and all sorts of colorful groups. What groups will rise from the ashes of society in Project Zomboid? Here a few ideas I had for possible NPC factions for late-game: The West Point Militia A group of ragtag civilians with guns and ammo pilfered from the trust
  2. Started a private server located on the east coast with a white list so there is almost no chance of cheaters. So far we are about 7 strong. We are willing to let other like minded honest gamers with integrity to join us. Pm me or post and I can set up an interview to talk about some things. (preferably over teamspeak or steam voice chat) -I plan on no resets what so ever unless a major patch deems its a must (such as new animations/maps) Thus trading will become a must in the later years of the world (I like nails as a monetary currency) -Currently there are 24 player slots. (More can be
  3. Disclaimer for the devs -- Indie Stone devs, your game is excellent. Please feel free to take these ideas on board as if they were your own for inspiration sake, These ideas are donated as fan service and compensation isn't necessary or expected. If you think this works for your game, take and keep any and/or all ideas to implement into the game. Thanks in advance for reading! Please leave your thoughts/feedback in comments section!!! Table of Contents------ 1A. Introduction 1B. Your involvement in this thread 2. NPC Content - [+Add your own, and you'll be credited in this post] 2A. Factio
  4. After reading the future plans for NPCs I had an idea for a way to manage the players faction as a whole more easily without it breaking the immersion. A notice board that could be crafted or found then moved to the players safe house. Alone the board would contain a map (or maybe one could be added when found) and on that map the location of the players safe house.Not only that but the player could post orders for his faction on the board to manage the group as a whole more efficiently than talking to them one by one and when those NPC's return they could post notes on the map detailing anyth
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