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  1. 41.65 Singleplayer No mods Perhaps someone accidentally scaled down the model too much?
  2. 41.65 Singleplayer No mods Steps to reproduce: Get a Rubber Duck and a Battery Try to craft "Insert Battery into Duck" I have no idea what's even the purpose of this recipe, but I foraged that Rubber Duck and was not able to insert a Battery. I suppose this is because the recipe requires Rubberducky2 instead of Rubberducky: recipe Insert Battery into Duck { destroy Rubberducky2, destroy Battery, Result:Rubberducky2, Time:30, OnTest:Recipe.OnTest.TorchBatteryInsert, OnCreate:Recipe.OnCreate.TorchBatteryInsert, StopOnWalk:false, } item Rubberducky { DisplayCategory = Junk, Weight = 0.1, Type = Normal, DisplayName = Rubber Duck, Icon = Rubberducky, WorldStaticModel = Rubberducky, } item Rubberducky2 { DisplayCategory = Junk, Weight = 0.1, Type = Drainable, UseDelta = 0.003, DisplayName = Rubber Duck, Icon = Rubberducky, WorldStaticModel = Rubberducky, }
  3. Vehicle spawn in fences at Riverside junkyard Version : Stable 41.65 Singleplayer No mods Just had a couple games in Riverside today when I encountered that at junkyard (see image below).
  4. 41.65 Singleplayer No mods Steps to reproduce: Wear Long Socks Wear Boots of any kind with 100% condition Go hug some zombies (don't stomp them just in case) Long Socks get bloodied through boots, despite them being completely covered. I suppose this is because these socks technically cover lower legs, but boots do not.
  5. 41.65 Singleplayer No mods Steps to reproduce: Read the Herbalist magaizine OR equip the trait Forage for berries or mushrooms My character that has read the magazine can't tell if berries or mushrooms are poisonous before foraging them. →
  6. As stated above, those console commands do literally nothing apart from the return functions at the end. Admin panel weather stop and weather start options do work. I've tested this on an unmodded server, the console commands just give their return line of "rain started"/"rain stopped" but don't really do anything besides those return functions. This is a pretty big issue for Hydrocraft servers specifically. While it's on the mod dev to fix his mod, a very nice workaround would be a simple program that detects a specific error (rain in hydrocraft can cause errors while loading chunks) and then runs the stoprain command. Without these console commands functioning this isn't an option and it then forces hydrocraft servers to disable rain altogether. Thank you guys for the updates you have pushed, and here's hoping soon that non-tile containers will actually save their inventory data when players remove stuff from them soon as well, but please consider patching this issue real quick as well for the coming update.
  7. 41.65 Singleplayer No mods Steps to reproduce: Cook a rotten egg →
  8. 41.65 Singleplayer No mods Steps to reproduce: Attempt to Place Item: Magazine (also TV Magazine?), HottieZ, Newspaper For some reason these items' 3D models are offset by 1 tile, as shown on this screenshot:
  9. 41.65 Singleplayer No mods Steps to reproduce: Loot Shelves in bars and liquor stores Normally shelves display a non-empty sprite when there's something in them, but these always appear empty
  10. 41.65 Singleplayer No mods Steps to reproduce: Wash clothing using any water source When I use up all my Soap it doesn't disappear, a fully drained piece remains in the inventory. Probably the same happens with the Cleaning Liquid.
  11. This mod adds M113 APC with ANIMATED TRACKS!!! to 41.65+ Project Zomboid. https://steamcommunity.com/sharedfiles/filedetails/?id=2705655822&searchtext= It is necessary to have the mod "Military Tool Kit" installed: https://steamcommunity.com/workshop/filedetails/?id=2705406713
  12. 41.65 Singleplayer No mods Steps to reproduce: Loot Cupboards "PaperBag" item doesn't have an icon. So far each instance was found inside a Cupboard.
  13. 41.65 No mods Does not crash, but Exception happens each tick, causes cars to not function, admin car spawn option does work, VHS tapes dont play, cant break down barricades etc. Server Brutality [ENG], server has been running for 3 weeks with no wipes, restarting the server seems to fix the issue. ERROR: General , 1641020613172> 1 261 478 001> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "<local2>.square" is null at GameServer.sendRemoveItemFromContainer line:4258. ERROR: General , 1641020613172> 1 261 478 002> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "<local2>.square" is null at zombie.network.GameServer.sendRemoveItemFromContainer(GameServer.java:4258) at zombie.inventory.types.Food.destroyThisItem(Food.java:1717) at zombie.inventory.types.Food.updateRotting(Food.java:456) at zombie.inventory.types.Food.update(Food.java:338) at zombie.iso.IsoCell.ProcessItems(IsoCell.java:2890) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5710) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5664) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3334) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3262) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1666) at zombie.gameStates.IngameState.update(IngameState.java:1367) at zombie.network.GameServer.main(GameServer.java:890)
  14. • 41.65 • Multiplayer but the second one can probably be done on SP too. • Dedicated. • No important mods that could affect that (Skill recovery journal and Axe's recrafting[B41]). • Reproduction steps for the first bug: 1. Go to sleep in a specific tile near the stairs. 2. Wake up by pressing D to move. 3. You're dead How to replicate the second bug is shown in the video https://www.youtube.com/watch?v=-DTdE5XFlLA 1) Death by stairs - on multiplayer - after going to sleep on a tile near stairs and waking up by pressing move button your character moves towards the stairs at accelerated speed and dies, does not happen with other angles (tried sleeping one tile lower and didn't die). Location is the 3 house compound in south louiseville in the house near the lake. 2) We tried to make a fence with bar counters so you can't accidentally fall off the roof while sprinting, when we tried to rotate the counter this happened. Video doesn't show my perspective but I tried to check whether the counter will prevent me from falling, and it did not.
  15. 41.65 No mods Steps to reproduce: Look for erosion on buildings with non-flat roofs. For example, at this location in Muldraugh 10553x9696
  16. 41.65 Singleplayer No mods It seems like Omelette is not included in Empty Frying Pan crafting recipe.
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