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jeq

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  1. For me this is essential when die from bug related stuff, i am not interested about cheating my gameplay. But ofcourse its a game so even if its not bug why not allow player to quicksave and load if they wants? This could actually help with bug hunting too, when you can load game from where bug was happening and trying to replicate or share it with developers. I do that stuff lot with Kerbal Space Program.
  2. Especially fitness. Strenght gains seems to benefit from fitness, but fitness is hardcore to levelup. Thats why i often take fitness trait, after that strenght is lot easier. Strenght levels up surprising fast with high fitness so i might start it spmetimes from zero.
  3. We get about 0.75xp for short blade kill killing zombie with stealth. All other damage types XP gained is related to damage.
  4. Graceful shouldn't be trait doing that, i think if i am extra silent around zombies but i have zombie behind coming to me i don't mind those shards. I would panic jump trouhgt window, even if there is still unbroken glass
  5. They are overhauling all bombs and triggering system at some point so they don't fix this yet. We have to wait and see what is coming.
  6. As far as i know, every time you start new game, player gets random set of annotated maps to spawn, not all of them? Safehouses are not at same location each game so i assume same randomness happens with annotated maps.
  7. Oh, thats good to know. Is there somewhere to more info about how melee mechanics works in game? Because there is lot of things to learn which isn't obivious for player. Thought melee hits allways 100%. Have seen this happening too when zombie is very close, i hit trought and zombie doesn't react, thought it was bug. Have been more cautious after that, not letting zombies that close. Didn't know there was game mechanic to miss hits.
  8. Happened sometimes with me too. I didn't use target to ground, character itself tried to hit floored zombie but missed two times. But for me it happened with melee weapons.
  9. You mentioned two zombies, but one bite? Can you describte this situation more accurate? I often end up juggling with two zombies, if one bites them second comes to bite with no giving character time to react. But my chase it isnt bug, its perfectly synchronozed death.
  10. It is a bug, zombie didnt react for hit. Other zombie died behind one whom bit him. Game showed constant green outlines around that zombie. Zombie came from angle tho but was outlined, does outline actually match weapon sweep angle or is this something which needs tweaking?
  11. Could it be different zomboid version? I remember i had this issue too with my friend too, but there was other stuff going on too. Like i could see some tents at forest, my friend was next to me but didn't see them. I think we had mods installed, one with trailers. Haven't happened after we got pure install of zomboid, stable version for both. My friend upgraded his modem. I was host.
  12. Can we have option to pause game automatically when watching map? This makes sense because character can read books of hundred pages long and we can still see surrounding.
  13. While player pushing Doors do attract zombies within it sound area, when zombie pushes door it doesnt seem to attract zombies to that Door within its sound range. Sometimes it seems that zombies reacts to zombie banging door only when player pushes some door. I would expect to see more zombies showing interest to these sounds.
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