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HeadshotDeluxe

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Everything posted by HeadshotDeluxe

  1. @Easypickins, nah it's cool. as i said i made backup's of everything so just a simply copy & paste over the files set it back to normal @Rathlord, yeah i think mine just reacts differently to the issue. cus every result others has had on this thread from each file that they downloaded that pickins has posted, i've had the same result like the green screen an such. either way i don't mind testing these files to see if it may or may not fix the issue for me, doesn't hurt to try
  2. well here's some news, my compatibility mode is now fucked. it's a blue screen an UI, lucky i backed up all the original files tho for all the files i had to replace
  3. doesn't work man, still the same as before
  4. ^What he said. only it's back to the scrambled sprite sheets like it was originally
  5. Yep green screen and UI. gettin close mr.pickins
  6. If by doing this would solve the issue for me too, i've tried all the files an it still doesn't work. Console below, yeah i got it, cheers rathlord
  7. cheers for the replies guys and explaining this shit further for me, appreciate it
  8. do you think there is any possible chance in telling me what to change within the Pz files to add zoom to compat mode an i'll try it out myself or what willi it not be as easy as changing a few values and/or adding a few lines of coding ?
  9. haha alrighty then. but it would be nice to have zoom in compat mode is all. no biggie. was just under the impression from previous threads that it was the zoom feature causing norma model to not function properly. cheers tho
  10. This is what happens when i run it in normal mode, usually it's different kind of messed up image but still an by shaders if you mean by Zomboid/options.ini bUseShaders=true i've changed that to false, makes it run slower in compatibility mode and in normal mode still the same issue as above. what i wanna know is would having Just the zoom feature enabled in compatibility mode cause the same issue as running it in normal mode an not being able to see things in-game
  11. so just to be clear on something, Is it because of the zoom feature that running Pz in normal mode on mac causes the in-game to see nothin but sprite sheets. Or does compatibility mode change something else within the coding etc Besides disabling the zoom for it to work properly ?
  12. it does man, both mouse scroll and (+ & -) work on build 23 normal mode
  13. Nup, "g" doesn't do anything bro. but upon further investigation having the lighting setting on lowest, an this is changing it whilst in-game. the walls become see through, anything from low-high the walls turn back to solid again
  14. im having an issue on the mac version to which im not sure has been addressed yet, but besides only being to run the game in compatibility mode cus running it normally, everything works until i get in-game an the screen is all messed up an i cant see shit, to which will be fixed im sure. The main little issue im having is Sometimes when being in a house the walls don't become see through, i can see my character inside the house but it's still showing the walls on the outside, making it difficult to see where im walking an if there's a zombie infront of me. any fix for this atm ?
  15. ahhhh i see now, sneaky sneaky. cheers peoples and kurruk
  16. So if someone here would kindly Answer my question. How Does this mac user Get build 23. cus steam ain't updating shit, an i see no download link. Detailed installation would be nice
  17. Steam doesn't seem to find any update for build 23 on Mac OS X, this makes baby cheesus cry
  18. Zoom does not work PZ Version: build 21, Now playing Build 23 (Steam) OSX version: 10.7.5 lion (maybe mountain lion) Model and year: 2008 MacBook 13-inch Processor: 2.4GHz Intel Core 2 Duo GPU: Intel GMA X3100 using 144 MB RAM: 4GB 667 Mhz DDR2 SDRAM USB devices: Logitech wireless mouse, thats all i know about it Bluetooth devices: None
  19. Simplest way i can put it because i cant be half arsed explaining http://imgur.com/uFx9x2t 7 is how much ammo is in the clip and 30 is how much remaining in your inventory. an of course an added button just in case you want to turn it off
  20. was thinkin of making a mod for this. much like the coordinates mod. instead it's just on the side of your primary or secondary icon, depending on which you have your gun equipped, tells you how many bullets are in weapon and how many mags you have for it. altho it sorta kills that realism side of it of having to check your inventory and how many shots you have fired etc
  21. Has the zooming in and out been fixed for the mac version? it doesn't appear to work no matter what
  22. You guys won't release the Beta, your too scared
  23. Just a quick question, do you guys plan on or will there be a way on implementing movements such as the ability to prone and crouch in the game ?
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