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InnerEthos

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Posts posted by InnerEthos

  1. The way I understand your post, it sounds to me like you wish to tweak the Sandbox Settings within a fresh multiplayer server. 
     

    I encountered a similar issue. I would spawn in as admin, but the settings would always be default with no in-game options to tweak sandbox settings before spawning. Therefore, areas around the admin character's spawn would not have the values I wanted, such as container loot and zombies, even after changing in-game. 
     

    Solution: wipe server. Start fresh and edit /Server/pzserver_SandboxVars.lua file before spawning characters. Make sure to restart server after making changes, so that the changes go live. 
     

    Dedicated servers use the same .lua format as hosted local servers. Make a blank local server in-game ("Host" from main menu) to tweak sandbox settings with the Zomboid GUI. Then, copy the information in your local SandboxVars.lua file and paste them into your server SandboxVars.lua file. 
     

    Again, you must restart server to make changes go live. I failed testing many times due to this mistake. Best of luck. 

  2. 3 hours ago, Zwierzax said:

    hey, I understand that some proposed features are big no noes, because of rating or bans in some countries (i.e. Germany for child violence) , but some games like Agony, succubus, Warhammer total war done "free DLC" with explicit contents to bypass that

    In Project Zomboid, there's mods, which are all generally free.

    On 8/4/2022 at 1:14 AM, playwars said:

    So, I have a few questions. By military aid, you mean the military directly intervening, not mil-spec medical supplies, correct ? Also, aren't specific named weapons already in the game right now ?

    You'll notice many other "no's" have been added, such as the mini-map.  Their [n] prefix has been removed, if so.  When the OP was made in 2013, the guns still had completely generic names, such as "Pistol," etc.  Does that mean those others without the [n] will be added in the future, such as nudity and aerosol flamethrower...?  Who's to say?

     

    As for "military aid," there are already military-style items in-game, such as the Military HAM Radio.  Who's to say what other military items might be added?  The list says no overpowered stuff, but clearly the rules were meant to be broken.

     

    On 7/10/2022 at 9:22 PM, duh7 said:

    Mod suggestion. Do devs look meaby on mod that are created by moders? Some of them are realy nice and add stuff from checklist already. I dont say they shuld contact moders or put mechanic from mods to game but for sure some of them are very inspiring. How player base can help more?

    Learn javascript and help update the large heap of outdated mods that will inevitably keep breaking.  Or donate your dollars to the big modders/groups responsible for your favorite mods.  Most of them do all that work for free.

     

    On 5/15/2022 at 11:23 PM, gabriel rodrigues brandao said:

    sorry for the text being so lonnngggg and probably typos were made in google translator since I couldn't type all this without him

     

    but the short answer just tell me the shortest thing possible cold when you don't feel like answering just say like yes or maybe that's all i would be happy it doesn't matter if it doesn't arrive in build 41 or 42 just say a yes etc and I'm already happy inside knowing that one day it will be in the PZ

     

    and when it does I saw it directly in the PZ put sadbox boot no zombies on the map choose rosewood or riverside and go to the police station destroy the door with anything enters she takes a gun and blows my head off * not literally since then the game would be for people over 33 *

     

    if ever.... i read this on a blog now you can suicide with a firearm, i wait VERY HAPPY FOR THAT!

     

    lemmy if you read all this congratulations puppy

     

    Goobye.

    No.  Drink bleach.  Fin.  Goodbye, indeed.

     

    Odd how many suggestions there are in a thread designed to subvert future suggestions...

     

    :D

  3. I have to agree with you @Bullet_Magnateabout the direction of the updates. I am new to PZ, but agree with your statements about context menus. 
     

    As a newbie, I jumped right in and neglected to do much research besides watching a few videos by content creators on YouTube. I found that many actions needed to be accomplished in the Crafting Menu, as well as furniture having unique options using the unique furniture options on the top-left toolbar, which I ignored at first. Why not be able to do all of that with right-click context menus?

     

    The extra UI elements (animal husbandry) in this next potential update do appear to me a bit superfluous. The fluid system might be justifiable, but I have to echo your concern, Bullet_Magnate. I have to wonder why exactly these systems cannot be added to the context menu system. 
     

    My guess is that the original code within the original inventory system does not have enough versatility to handle additional variables, such as those required for mixing two different types of fluids into a unique solution. If it makes the dev's job easier, then I understand. Spaghetti code is notoriously easy to break, so perhaps the "add it on top" method is the only hope for new content. 
     

    Oh well! Glad to have all the free updates. 

  4. On 2/22/2022 at 4:17 PM, Lailani said:

      For instance, i play only in sandbox mode. Reason? I find many of the mechanics too silly and/or unreasonable/unrealistic.

      I could start from the ground up and ask where a zombie gets it's energy from? are they some sort of perpetuum mobile breaking the laws of conservation of energy? - but that would be too evil thing to ask kek.

      Anyway, it feels to me that devs are tuning the difficulty by watching streams done by quite good gamers, In my case, I'm in late 40's and i played practically everything worth playing since late 80's. I have zero interest to prove anything to anyone (myself included) anymore in gaming. I simply play games for fun and killing of my free time. In order to achieve that i greatly prefer to fine tune any and every game aspect exactly to my liking. Some games i modded and balanced for months before playing them for days and having a blast.

      In case of PZ? Bah! - one of the first things i do is click the lunge stuff off - and good riddance.

      All gamers are different when it comes to skill and approach to playing a game. If it wasn't so, we would all be better with being some sort of minmaxing robots instead of being humans.

      There are bad gamers, average ones, good ones and great ones, and all in between. Or like in my case, gamers on painkillers for months with reaction time practically destroyed.

    I fine tune my world to my liking, i play slow and stealthy, and you know what? I damn like it. I'm far more concerned with building options being so incredibly limited, than about some mechanic or other that i can just turn off.

     

    I can relate. We are human beings! We have ultimate control over our environments! Even in Project Zomboid. If the game is too hard, make it easier?

     

    I stopped toiling over what I don't enjoy. This game allows me to play it exactly the way I want it to be. Almost everything is tweakable, even without mods, which enrich the quantity of an already high-quality experience. 
     

    I love the idea of a game beating a person. So delightful! The limitations were meant to be broken, yet watch as the person flounders!

     

    Good game and great devs. Glad to see the direction this game is going. More more more!

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