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dd.d

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  1. Like
    dd.d reacted to dred in Craft Helper 1.1.1   
    Reuploaded updated version of Craft Helper by Peanuts.
    Changes:
    -changed icon files names to Item_HBook.png and Item_HBookGrey.png - name Item_Book.png was causing issues. 
    -modified recipesBook.lua file - now loads corectly those icons.
    Working with version .19
     
    http://www.mediafire.com/download/kd3410a4xn9c63p/CraftHelper.zip
     
    All credit goes to Peanuts.
  2. Like
    dd.d reacted to RobertJohnson in The Fixing System   
    Hello, here is how the fixing system for you item and weapon works, it'll be in the upcoming version.
     
    It may need to be balanced in the couple of days, after some testing, please use this thread to talk about this, ask question, suggest... And not to talk about my horrible english skillz (use PM for this, so I can answer in French )
     

     
    1) The fixing.txt

    Each fixing is define like a recipe, here's an example (not balanced, it's just for the purpose of my testing) :

    You can find this file in the script/ folder.
     
    module Base
    {
        fixing Fix Axe
        {
           Require : Axe,
           
           Fixer : Woodglue=2; Woodwork=2; Farming=2,
           Fixer : DuctTape=2,
           Fixer : Glue,
           Fixer : Nails,
        }
    }
    What does this mean ?
    Require : Axe Simply the required item to fix.
    List of fixers Every Fixer : you add is an item used to fix the Required item (here, an Axe).
    First fixer give you + 50% condition (here Duct tape), second 25% (here Wooden glue) and 10% for every other in the list.
     
    Now, you can also use Drainable item to fix, for example the Duct tape, here by adding Ducttape=2, I'm gonna use 2 times the Duct tape (and because it have a 0.25 use delta, i'm gonna use 50% of it).
    But if the item is not a Drainable (ex pistol=2), I'll need 2 pistols to make my fix.
     
    Also, you can add skill requirements for each fixer, for example the Wooden glue will require a level 2 of Carpentry (woodwork) and a level 2 of Farming (still an example ), BUT you can still try to fix your item with the wooden glue with no wood work skills, but you'll have great chance of fail !
     
    2) Condition

    When your weapon condition reach 0, it break, meaning you can't equip it anymore, his name change (for "Broken itemName") and a small icon (red cross) is added to show you again that this weapon is broken.
     
    Every time you successfully repair your item, the condition will up, depending on the fixer selected (reminder : first fixer + 50%, 2nd = +25%, others = +10%).
    But it also take in count the number of time you already repaired the item, an example :
     
    My axe have a condition of 0, a max condition of 10.
    I repair it one time with wooden glue, my new axe condition is : (condition max - condition) * 25% * (1 / number of time repaired) = 10 * 25% * 1/1 = condition (0) + 2.5 (round to 2).
    I repair it a second time with duct tape, my new axe condition is (condition max - condition) * 50% * (1 / number of time repaired) = 8 * (50% * 1/2) = condition (2) + 2.
    Etc.
     
    3) Chance of fail
     
    You have a base chance of failing of 5%.
    Everytime a skill is required and you are below, we add 30% for each missing skill level.
    We also add +2% for everytime you already repaired the weapon.
    But we remove 3% for each skill point above the required skill level.
     
    So for example, if I try to fix my axe with the wooden glue (require a carpentry level of 2) and having 0 carpentry skill, the chance of fail will be : 5% + (2-0) * 30%, resulting in a 65% of fail.
     
    A fail mean you gonna use the fixer (for example use 2 times the duct tape), and maybe result in a condition -1 of your weapon.
     
    4) Luck ?

    2 new traits have been added, Lucky and Unlucky.
    A lucky trait cut by 5% the chance of failing the repair, while unlucky add 5% of chance to fail. (so if I have 50% chance of fail, with the Lucky trait I'll have 45% chance of fail, but with the Unlucky trait 55%).
    Those traits will also be used for other stuff (chance of loot, chance of lower the condition of the weapon when hiting something, etc.)
     
    5) Current fixing
     
    This is the list of the current fix you can do :
     
     
    As you can see, a pistol require another pistol, meaning if you have 2 broken pistol, you can merge them in one with 50% of it's condition
  3. Like
    dd.d reacted to peanuts in Craft Helper 1.1.1   
    Get bored of pausing game to see if an item is a component of a recipe on your favorite pz wiki site ? This mod is for you. This mod will help you to learn the recipes of Project Zomboid.
     
    SCREENSHOTS

     
    HOW TO USE IT:
    CraftHelper offers two ways to learn recipes:
    See all recipes where an item is used See directly the complete list of recipes All you have to do is :
    Open your inventoryRight click on an item. If the item is used in or more recipes, the "craft helper" option will appear in the contextual menu Click on the "craft helper" option to see all the recipes where the item is used. Move the mouse over a recipe to see its composition in tooltip box Or
    Click on the new available button (to the left of screen, under character info button) to open a window where all recipes (sorted by name) are displayed. Like above, when your mouse is over a recipe, its composition will appear in a tooltip box. NEW
    In recipes list, recipes shown in green can be crafted.
     
    In tooltip box (recipes composition), you'll see [+], [~] or [-] before items name.
    [+] : means that you actually have this item in your inventory
    [~] : means that you actually have this item in your inventory but not enough to craft recipe
    [-] : means that you don't have this item in you inventory
     
    FOR MODDERS
    Modders, you can hide your recipes from craft helper.
    You'll need to create a module for your recipes.
    module My_Mod{ recipe Make Foobar Recipe { foo=10, bar, Result: Foobar, Time:80.0, }} Then, you have to put this line in your code:
    if craftHelper ~= nil then craftHelper.skipModules['My_Mod'] = true;endHOW TO INSTALL THIS MOD:
    Just extract the media folder and put it in your Project Zomboid game directory LINKS
     
    Available on :
    Xeno-mods : http://xeno-mods.com/mod/91/craft-helper-mod pz-mods : http://pz-mods.net/gameplay/CraftHelperMod/  
    CHANGELOG
    v1.1.1 : compatible with new mods loading system of PZ 2.9.9.17 v1.1 : Show recipes you can craft with what you actually have in your inventory. For each recipes, show in tooltip box what items or not you have in your inventory.
    For modders, possibility to hide your recipes in Craft Helper (filter by items module name) v1.0.3 : Craft Helper window's background is now opaque (transparent background can make reading difficult recipes when multiple windows are open v1.0.2 : Now that the new PZ version (v2.9.9.10) is released on Desura, hotfix is included in v1.0.2 archive Hotfix : Makes CraftHelper compatible with PZ v2.9.9 (forum test release) v1.0.1 : Now works on Linux v1.0 : Initial release
  4. Like
    dd.d reacted to Connall in Project Zomboid Giveaway Thread   
    THIS IS NOT OFFICIALLY ASSOCIATED WITH THE INDIE STONE IN ANYWAY! THIS IS DONE BY ME ALONE!
     
    Hello there, fellow zomboiders! How's it going? (Scratch out appropriate response) Good!/Sorry to hear.
     
     
    I've been sitting on this idea for a couple of days now, shifting towards whether I did or didn't want to do it. Though after discussion with certain people I decided to go ahead with it and see how it does. So here it is! My name is Connall, I used to be an active member of the community before I took a leave of absence to focus on a very important couple of years in school (paid off, I'm at Uni now!) but returned after I heard there was a need for wiki editors. Anywho that's all irrelevant fluff really, what I'm actually here to talk about is a Project Zomboid giveaway. Free copies of the games being handed out onto the community. Monthly. Yes, monthly. Well technically every two weeks. For how long? For as long as I possibly can.
     
    Basically, have you played the demo? Loved it? Excellent! Want it for free? Well now's your chance to get it for free if you lack the necessary funds.
     
    So how do you enter into this magnificent deal. Well two things. 1. Post in this thread. Yes just post in this thread. 2. Though completely optional, it helps me out in the long run is join the Steam group: http://steamcommunity.com/groups/pzgiveaways
     
    That's it. That's you entered to win. However, what if you want to sweeten your odds? Well it's pretty simple, are you the artistic type? Think you could draw something, maybe write a short story, a poem even about Project Zomboid? Perhaps you have more musical tastes? Maybe even a bit of a budding film director? Well why not create something focused around Project Zomboid? Wow me into going "This person definitely needs a copy of this game, STAT!" The thing you create must be Project Zomboid related AND NOT STOLEN! I will be doing checks before I announce or decide a winner to make sure it's a legitimately created thing (With images and videos a watermark or something would be kind of helpful.
     
    So all that above was a bit scattered gun, so let me answer some questions I'm sure will come up.
     
    Q: How do you decide a winner?
     
    A: I try to take in as many factors as possible. Firstly, the person must not already own the game. We want to make sure the game is going towards someone who actually deserves it. I also take a look at what they submitted (if anything) and that will generally raise or lower my opinion of whether they should get a copy. I also check to see if they are somewhat active in the community. That doesn't mean constantly posting or anything, but at the very least a lurker or a visitor to the IRC (which I'm on constantly) Though being painfully obvious that you're only doing it for the giveaway will weaken your chances.
     
    I want to stress, this is not randombility. It's basically just me picking someone I think should get the game. People who post nothing still have the chance to win, but keep in mind for now supplies are limited.
     
    Q: Speaking of supplies how many/when will you hand out the games?
     
    A: I will try and make it a set date with a regular schedule when I announce a winner. I won't be doing something where I give both games away at the beginning of the month, I'll be trying to drip feed it. As for how many copies? As of right now 2 each month (Except this one, November 2013) If the price goes up it could drop by one, this is mainly because I'm on a Student Budget and I've got to stay alive.
     
    Q: Are you... promoting something?
     
    A: The Game. Nothing else. No channel, stream, whatever. It's all about the game in this case.
     
    Q: What if we're on the Steam Forums rather than Theindiestone.
     
    A: Shocking that you aren't on there already, but don't worry it doesn't hurt your chances it just means you will have to post the fact you want to be entered into the prize draw in the group announcement page. If you are reading this on the TIS forums, I implore you to post in this thread and also say what your Steam ID is (going to be tying the two together, which will help with authentication if you were to ever win.)
     
    Q: How will you contact winners?
     
    A: After all the checks have been done, I will enter a final check with the user by adding them to my friends list (it's a bit more than that) where I will talk to them, pass over the prize then make sure they redeem it. Once redeemed I'll immediately post on the Steam Group page and most likely the forums (maybe.)
     
    Q: You seem a bit paranoid.
     
    A: Yeah, well two copies a month, I want to make sure they are going to the right people. 
     
    Q: So is this sponsored by the indie-
     
    A: NO!
     
    I can't stress this enough. This is just me, done on my own dime. My money, my choices on who I give it to. They have no influence in who wins, or giving away copies to me. I made sure they were fine with this thread and that's it.
     
    Q: So we can do whatever we want to increase our chances of winning?
     
    A: Just about everything except bribery. If you do produce something for the giveaway to increase your chances please make it PZ related/themed. Do not try to suck up to me, or make some video or love song for me, because I will ignore it and will strike you from winning.
     
    Q: Does the community have any say on who wins?
     
    A: My money.. so... no. Well actually that's not true. Others can certainly rate peoples work if they want to, and I imagine how well the community perceives the thing will no doubt affect my decision making.
     
    Q: I still have questions about this. Can I add you on Steam?
     
    A: No, please don't. If you have a question reply on the forums or the group page. I'm not trying to be mean I just don't want to be spammed with friend requests. I'm a bit of a recluse that way.
     
     
    Few. Hopefully that answered some of your questions, but what about those who already own the game?
     
    Q: Can we help?
     
    A: YES! As you can see I don't have a magnificent amount of supplies, but I do want to increase the payout of the giveaway. Maybe every week? In that case, you could donate a copy to the giveaway. Now there are two ways you can do this. Just give the copy to me, and trust that I'll get it all scheduled and such and myself (or you) can pick the winner and I'll organise getting it sent to them.
     
    Since this is in it's first weeks though, lets be honest. You won't do that. Don't worry, I'm not offended. *sniff* What I will do though, is give you access to a spreadsheet will all the information of participants for you to study and you can decide who you wish to give it to. The choice is your own to make and I will not influence you one way or the other. That way you can be comfortable with who you announce. At the very least I would appreciate it if you co-ordinated with me to have a set release date and be quick to post with who the winner is. That's the least I ask. However, whether the person is legit or not will be your responsibility in this case, not mine.
     
    If this interests you, send me a PM over TIS forums. Again don't use Steam.
     
     
    Finally, be wary. I have stated through these posts that I will not be adding you on Steam unless you are winner. This will only be done on the day of the announcement or a day before. IF I add you before then, be wary it could very well be an imposter! 
    My verification questions will not ask for personal information or anything compromising. So if I do, it is again, an imposter.
     
     
    Now I must sleep as this took much longer than I anticipated. This post was a bit scattergun and I apologise for that, I will amend the thread more in the morning when I have my senses back and will reply to any questions you might have. In the mean time if you want to enter just post in bright red or something that you are entering and whether or not you will be submitting any work (it will remind me to check your post every so often) post your steam name when you join the group:http://steamcommunity.com/groups/pzgiveaways
      
    Now. Let's see how this goes.
     
    23/11/2013 - I need a re-application every month on Steam. You don't need to reply to this thread every month, but you MUST be part of the Steam group to enter. I'm going to be finding a better way to do entrants next month.
  5. Like
    dd.d got a reaction from Kamikaze Snark in Top Safe House   
    In Muldraugh, I really like the little house with the tool shed and the garden fence, between Cortman and the trailer park. It may not be as safe as the warehouse, being one floor and one door only, but Zack doesn't seem to come there in numbers and you can easily grab supplies at Cortman and the convenience store.
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