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Papa Juliet Whiskey

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Everything posted by Papa Juliet Whiskey

  1. It would be nice to see some tailoring craftables at higher tailoring levels. Make your own apocalypse gear. Maybe see pockets to pants/shirts? And maybe make patchesd clothing look a little less lame at higher tailoring levels as well. With a little skill, anyone can make patches look cool. Like a university prof and his elbow patches on his coat.
  2. Doctor trait could probably use some buffs. First aid is a rather underwhelming skill. Unless it has some better a abilities at higher skill levels that I'm unaware of. I've never managed to get it above level 4, as the injuries you need to treat to train the skill up are, in a statistical sense, likely going to kill you before gaining enough xp to improve it. I suppose you could spend a few days walking barefoot and breaking windows without weapons to accrue injury without the risk of zombification, but that goes a long way in throwing immersion out the window. And that's assuming your reduced move or attack speed doesn't end up getting you killed anyway. I imagine the devs'll come up with some kind of group synergy mechanics with professions once mp is officially in the pipes.
  3. Maybe try building level 0's roof for the whole place, then do level 1's roof. Grave a sledge, and bust the level 0 segments of roof you don't want? I have no sweet clue myself.
  4. This game could do well with the addition of smoke detectors. I imagine they were required to meet fire code/standards. I've never lit my kitchen on fire in real life, but if I did, I would like to think I would notice snake first, ya know, before the whole kitchen burns to the ground. Heck, if smoke could be added as well, I think it it would be a great feature. Have it move from room to room ahead of the fire. Some kind of visual cue to the character, or some floating text above the character. "I smell smoke." Would be suitable. Cheers guys, And good job on all the work y'all have done thus far.
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