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Mvick

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  1. Just a thought of something that i think it's immersive and fun to play that would be the ability to customize outflit types for npc or even our faction (be it made just by players, just npcs or both) so we could see npcs preferring to use just an outflit style be it caused by their personal traits or life story or the faction leader itself (you, i suppose) So we could have the ability to: - Define faction uniform Examples: Everybody in this faction would be using black leather jackets, pants, pilot glasses, piercings, leather and fingerless gloves, socks and boots; Everybody use a custom and painted strip where the clothing options would be free to choose but everybody in this faction have to use the custom strip to show what faction they belong to; Everybody in this faction or maybe the majority of them is somewhat related to armed personnel jobs (military, police officers, security guards and so on) and then, they dress code would be to make use of those camo clothes, police, bulletproof and armors. - Define the npc's clothing preferences In this item we could change the liking of an npc for a determined clothing type, so the npc will seek to use this type of clothing more than others Example: Set the preference high enough for an npc to like a lot of using shorts, sandals, pants, skinny pants, jackets, hoodies or whatever you want. - NPC's liking may vary depending on the climate of the world, it's seasons and on what they're doing Example: Npcs will seek to use more warm clothing on winter, and more light clothes on summer; Npcs will seek to use rain coats in rains, or shorts and tank tops on hot days; Npcs will seek to use swim suit if they're about to swim on lakes and pools; Npcs will seek to remove their shoes inside houses to make less noises, or to not bring dirty to their homes. - And the basic option to direct order an npc to use or remove certain clothing piece Examples: Do I really need to make an example for that? That's it, i think...
  2. I remember seeing a post of one of the devs telling us in details about how they plan to work on npc and factions systems. So you can definitely and gladly wait for raiders xD
  3. If i'm not mistaken, npcs in b42 will be animals so its like cows chickens dogs maybe and so on Now the human npcs will be a part of b43...
  4. I know it might be a crazy idea but what if in the future updates and if you guys are willing to add explosions we can destroy buildings? so like if i go full crazy and fast like i don't know sonic maybe? with a car and collide with a tinny house, the house just crash and everything inside goes to the heaven of house stuff? I mean... i can only imagine the joy to bring chaos to louisville past few weeks months or even days (hell if u can manage to bring it just by 2 days u are a true madlad)
  5. as we are on the visual phase for the animations i really think it'll be more enjoyable (and realistic) to have a better dirt system on player. So like, if i walk on barefoot for a while outside, the dirtiness would be applied on my feet instead of my legs... or if i'm fully dressed (hoodies, jackets, long sleeves shirts, pants, boots, gloves...) all the dirtiness would be applied on the clothes and NOT on my skin... instead, to compensate that, we could have a negative moodlet like the wet one and even an stinky or smelly one to stimulate the player to still take a bath. idk if it's something that worth to be taking note of but i would love if you guys expand this system...
  6. yeah and we could have a custom hair (and facial hair) colors option and tattoos too
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