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semthews

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  1. Like
    semthews got a reaction from Charlypizza in Forget Antidepressants. Grab those Cigarettes! (Exploit)   
    This exploit allows the player to cheese boredom, stress, and sadness, removing the depth these functions add to the game.
     
    If you run while smoking a cigarette as a smoker, you can interrupt the process while still getting stress and sadness reduction.
    This can be abused over 5 times per cigarette. Imagine living off worms and never getting sad.
     
    Update
     
    Below photos show, before and after, half of a cigarette eliminating severe depression. 
     
    The caveat is the lighter/matches will be the limiting factor since they are used after each interruption. Stress however becomes insanely easy to manage since it disappears after each occurance.
     
    The "smoker" becomes a positive trait with free points and eliminates the value given by antidepressants.
     
    I imagine a decent solution is to delay the positive mood buff until after the cigarette is finished. This should balance this exploit.
     
     
     

  2. Like
    semthews reacted to Beard in Can not start build 41 at all   
    Can you try going to "C:\Users\YourUserName\Zomboid" and deleting the "Lua" folder to see if that fixes it?
  3. Spiffo
    semthews got a reaction from Nebula in Forget Antidepressants. Grab those Cigarettes! (Exploit)   
    This exploit allows the player to cheese boredom, stress, and sadness, removing the depth these functions add to the game.
     
    If you run while smoking a cigarette as a smoker, you can interrupt the process while still getting stress and sadness reduction.
    This can be abused over 5 times per cigarette. Imagine living off worms and never getting sad.
     
    Update
     
    Below photos show, before and after, half of a cigarette eliminating severe depression. 
     
    The caveat is the lighter/matches will be the limiting factor since they are used after each interruption. Stress however becomes insanely easy to manage since it disappears after each occurance.
     
    The "smoker" becomes a positive trait with free points and eliminates the value given by antidepressants.
     
    I imagine a decent solution is to delay the positive mood buff until after the cigarette is finished. This should balance this exploit.
     
     
     

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