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Alis(they/them)

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  1. Like
    Alis(they/them) got a reaction from Staina in Different body types   
    So I realized this is probably not a very big priority for inclusion in the main game since it's fairly trivial, so I figured it'd be better suited for a mod.
     
    Basically, it's what the title says. Different models for player characters based on body type-based traits, like Athletic, Stout, Underweight, Overweight, etc, but of course since I'm not really sure how this works, this could either just be a few changes with new models, or it could require entirely new animations for all actions, so this could either be a small idea or a massive and unreasonable job. It's just a bit of detail I'd love to see sometime.
  2. Pie
    Alis(they/them) got a reaction from Tenezi in Different body types   
    So I realized this is probably not a very big priority for inclusion in the main game since it's fairly trivial, so I figured it'd be better suited for a mod.
     
    Basically, it's what the title says. Different models for player characters based on body type-based traits, like Athletic, Stout, Underweight, Overweight, etc, but of course since I'm not really sure how this works, this could either just be a few changes with new models, or it could require entirely new animations for all actions, so this could either be a small idea or a massive and unreasonable job. It's just a bit of detail I'd love to see sometime.
  3. Like
    Alis(they/them) reacted to sprkng in Handful of minor feature suggestions   
    It wouldn't be perfect, but it should definitely be good enough to counteract any negative effects in game. My normal glasses are something like -2.3 and -1.9 plus astigmatism correction, but when I was younger I liked to use disposable contact lenses. Those lenses were only available in 0.5 increments (and without astigmatism correction) so I had to use -2.5 and -2.0 and it worked just fine for pretty much everything, including driving. And since reading tiny text at a distance isn't very relevant in a zombie apocalypse I think that effect could be ignored for the sake of game play.
  4. Like
    Alis(they/them) got a reaction from ZAMNPlayerD in Handful of minor feature suggestions   
    Hello dev team and forum community!
    So, here's a small list of some ideas I've had for small details.
     
    -Choosing "short sighted" gives you glasses by default. That pair, and only that pair, negates the effect of the perk, if they're kept clean and not broken. If lost/broken, too bad.
    -Pain tolerance traits (increases/decreases pain moodle amounts)
    -Noisy clothing (like those pants that, no matter how you walk, always go "SHZWEP SHZWEP SHZWEP" when they move)
    -Different footwear should affect climbing ability and stamina drain
    -Gas masks should provide face protection, and maybe have stamina drain a bit faster when wearing one
    -Slings/straps/sheaths added to models on the player's belt or back, either as an added thing to the belt or weapon that allows it to be added to a quickslot, or just by default.
    -A separate mode or sandbox option or something for clothes being far stronger than they are by default so it can be more realistic, because holy fucking shit, no human being on the planet, zombified or otherwise, can get through a fucking firefighter's jacket with a single bite or scratch. That is insane bullshit. I was okay with ignoring how hard it is for human teeth to get through denim, because denim is very common and popular, gotta balance that and make it weak, sure, but heavy fabric lined with asbestos being just sorta okay protection is WAYYYY different than a pair of jeans.
     
    Got a little mad at the end but that's all. Elsewhere is a full review from steam that I wanted to make sure was seen and it mentions some of this.
  5. Like
    Alis(they/them) got a reaction from Gurluas in Handful of minor feature suggestions   
    Hello dev team and forum community!
    So, here's a small list of some ideas I've had for small details.
     
    -Choosing "short sighted" gives you glasses by default. That pair, and only that pair, negates the effect of the perk, if they're kept clean and not broken. If lost/broken, too bad.
    -Pain tolerance traits (increases/decreases pain moodle amounts)
    -Noisy clothing (like those pants that, no matter how you walk, always go "SHZWEP SHZWEP SHZWEP" when they move)
    -Different footwear should affect climbing ability and stamina drain
    -Gas masks should provide face protection, and maybe have stamina drain a bit faster when wearing one
    -Slings/straps/sheaths added to models on the player's belt or back, either as an added thing to the belt or weapon that allows it to be added to a quickslot, or just by default.
    -A separate mode or sandbox option or something for clothes being far stronger than they are by default so it can be more realistic, because holy fucking shit, no human being on the planet, zombified or otherwise, can get through a fucking firefighter's jacket with a single bite or scratch. That is insane bullshit. I was okay with ignoring how hard it is for human teeth to get through denim, because denim is very common and popular, gotta balance that and make it weak, sure, but heavy fabric lined with asbestos being just sorta okay protection is WAYYYY different than a pair of jeans.
     
    Got a little mad at the end but that's all. Elsewhere is a full review from steam that I wanted to make sure was seen and it mentions some of this.
  6. Like
    Alis(they/them) reacted to sprkng in Handful of minor feature suggestions   
    They could specify which diopter you need (perhaps somewhere between -5 to +5) and giving a random number to each pair of glasses in the game so that you're able to find a replacement if you're lucky. Negative numbers (i.e. on the prescription) would reduce sight distance, or blur the vision of the game engine is capable, while positive numbers could make reading increasingly difficult.
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